Why Hardcore Full Loot PVP MMOs Fail

Blame executive meddling for that.
People invest money.
People want money investments to return morefold.
Thus, game is forced to be like every game that succeeds.

This is why it’s usually small startups and Indy developers who take risks; no one gave them 10 million dollars and said ‘I had better see a return, or else’.

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Correct, and as a company, any company these days, they want the money, they want the maximum playerbase so understandable, which is why I tend to nowadays have more respect for the creations that smaller indie studios at times produce, at times being one hit wonders, rare in the 21st century :sweat_smile:

Dude what. You can’t split game play design like that and just change the rules whenever you want. Rockstar has that problem with red dead redemption 2 and GTA 5 where they try too hard to be 2 different things, so they fail at being either.

You can’t have full loot, but also opt-in, but also have a huge emphasis on PvE content.

Not to mention that there’s literally no possible way to add full loot PvP while also not effecting a players progression. That’s literally the antithesis of what Full loot PvP is at its core. Even 1 area dedicated to full loot will effect progression for many people.

-If there is no meaningful incentive to PvP in a full loot area (I.E through tying it in to progression) then nobody will do it because the risk isn’t worth the reward
-If there IS no progression tied to this area, you essentially have everyone going in to PvP here that probably has the best gear in the game. Who has 2 sets of the best possible gear for their build in this game?
-What about items that are bound to character? Anything you wear is automatically bound to you FYI
-PvP is broken right now as it is, with exploits allowing people to blatantly cheat (Watch the exploits being used in war for an example)

What in trying to say is, there’s zero… and I mean ZERO reason for AGS to pull their attention away from the core part of their audience, and waste dozens of hours of Dev time for a very small, very niche part of the community to have an area they can cannibalize each other in.
I can already see that “area” just breeding nothing but absolute jerks who will bully other players who don’t take part in that Area. I can see them bullying each other, I can see that even a SINGLE little area like the one you want, would cause so many headaches in the long run that its just not worth it.

In short, go play OSRS, Albion, or Minecraft dude. This community doesn’t want your whack, muscle shirt, G-Fuel chugging, Alpha brain eating ideas. If they did, NW would be Full loot rn. But it’s not, so they don’t.

“Wah! Wah! I can’t ruin the game for other people so I’m not having fun!”

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Runescape did.

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You can and have though! At least enjoy it.

check Ashes of Creation, I believe you might like that game too =)

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You kinda missed the point of my entire argument my guy. Wildy shenanigans in OSRS comes down to players questing, gathering, and farming high teir loot.
And thus, significant progression in the game is tied into the inherent risk of going into the wildy.

I don’t know anything about ‘old school runescape’, but in old (like actual old) runescape the wilderness was introduced as a FFA PvP with player looting area.

It was full loot, but opt in, in a game with a huge emphasis on PvE content.

If Albion and Ultima were such perfect examples of PvP games … what are you all doing here?
Go play the game that you believe has the systems you want.

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Genuinely despise people like you, Because you don’t like it nobody can have it? All the reasons you listed are complete bullshit too and GTA 5 is one of the most popular games ever and still is years after release because of the reason you said its bad, IDIOT.

Yep. It’s easy to sit back and say ,“no one takes risks” when it’s someone elses money that is on the line.

“It failed because it went P2W, not because it was full loot pvp”

Yes, microtransactions for best gear suck, but they wouldn’t be there if the game had a big enough playerbase to begin with. It costs money to have a staff of employees working every day to fix those bugs and make more content and features for you impatient people who never want to be bored and have everything working perfectly 24/7. Everything costs money. So p2w works because those whales are all that’s left supporting the game. Which only strengthens the original argument of why full loot pvp games fail.

Yes, the full loot pvp fans NEED to go to Albion online. They need need all the help they can get these days

And it’s broken down into full-PvP (Felucca) and optional PvP (Trammel). Almost all of UO’s playerbase is on Trammel, and Felucca is mostly deserted. And the non-consensual PvP crowd in UO still hasn’t stopped complaining about it (see here: Perhaps the road to help repopulate Felucca might come from "killing" Ghost Cams and the likes ? - Page 4 - Ultima Online Forums ).

UO makes the point of this thread. It survived(s) because of Trammel, and because it actively overruled (and continues to do) the desires of the non-consensual PvP fans.

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Everything he said was valid whether you like it or not. Companies can’t just snap their fingers and create your own little specialized zone. It takes time and resources which no company is going to use to satisfy the very same audience that they did a 180 from in the first place.

WOW! I never played UO so I couldn’t comment on it until now. So even the big example that full looters were holding up as a beacon for justification of forced pvp…isn’t really a forced pvp game anymore as most of those players hang out on the island where it doesn’t exist…

Priceless…

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Topic is irrelevant. This game isn’t a Hardcore Full loot PvP MMO. And most people aren’t asking for that.

There 100% is however a problem of NOT being able to find consistent PvP and it is causing players to quit rapidly.

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No, none of it was valid, like I explained, there is a huge amount of players that would play this, and it wouldnt take anywhere near as long to make as most things that would have even less players play.

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I’ve mostly played full loot games since 1998. Ultima Online, Asheron’s Call, Darkfall Online, Darkfall Unholy Wars, Age of Conan, Conan Exiles.

The benefits:

You gear what you’re willing to lose.

Everything is risk vs reward, the good farming/resource spots are in unguarded territories. Ultima also had multiple ways to escape, running away, recalling away, or hiding (makes character invisible).

You farm gear and have go bags, when you die you can grab a bag and get back in the fight. If you’re a greataxe user you farm mobs that drop nice greataxes and have a bag full, same with greatsword or whatever, mobs using them dropped them as loot. OR you buy them from a crafter/vendor.

Generally they have durability with limited repairs or no repairs at all, gear isn’t a huge crutch, its plentiful, comes and goes, and who wins or dies comes down to who plays better, gear difference is maybe 20% of the equation but you can get outplayed while better equipped easily or due to situation.

Generally you’d have chests of pvp armor/weapons, then you’d save the really expensive stuff for group fights, special occasions, or dueling.

WoW kinda changed the formula where the gear is the most important part of the game, it lasts forever once you get it, player skill hardly matters its all character level and gear. PVP is also for the most part meaningless, you die and respawn, maybe a point is added to a leaderboard.

In UO and Darkfall you could fight outnumbered and win, it felt amazing when you did win outnumbered. Darkfall also took a while to kill another player 1v1, they had potions, channeling spells (health to mana, mana to stamina, stamina to health). UO had healing wands, spells, potions, and bandages.

In UO if you killed an innocent player you took a murder count each expired after 40 hours, if you accrued 5 counts you became a murderer. Another role was bounty hunting, if you killed a murderer you cut off their head and turned it into a city guard to collect any bounties placed by people they murdered.

It was a real sandbox, just wish they upgraded the graphics.

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The threads and posters asking for the game to go back to the way it was in alpha say high.

You know this how? Based on what?