I think I’d rather stick to logic, not to a guy talking on YT, because if he would call banana a salad, would you also call it that way?
I did the enromously painful act of googling out few titles and:
UO - 17k peak this year on official servers, not sure if I can count some statistics from internet though. Private servers which are pearls actually, have probably the same(checked few first on list and they had 1k+ players) keep in mind that there are servers that aren’t getting listed because they don’t know about it, don’t want to, don’t show online etc.
Day-z - Which even isn’t an mmo 34k just on steam. There are plenty of games like Day-z by the way
Conan - Has 6k only on steam
Even tibia is above 15k and I named just few titles.
As to financials…I don’t wanna get through all of them so I’ve checked Grinding Gear Games(Path of Exile) financial report. $108m just on selling skins and merch for year 2020…
Now I don’t want to pull out some serious heresy out here, but perhaps people should actually do more research before doing YT videos telling how niche is the population and incomes, when they probably even didn’t touch the games, they just googled it and did it wrong?
I was there with full loot games, I still do play them. Fun fact - They work for both PVE and PVP, they are not dead. What makes these games still playable? Many things, and I really mean it. You need to make your game attractive so that those typical crybabies that have a problem because there is no minimap and they get lost, or game doesn’t play for them and they need to do something, can reconsider their behaviour and come back. This is how games worked back in the day, you were literally smashed either by too hard riddles, too much skill required to do something, or players. But people still did play these games because they liked lots of elements in them. Saying that one feature kills the game, is literally saying the game is bad in general, because you can’t stick to anything else.
Going back to main arguments - Low player populations? Sure, I threw only few ones and summing them up you would get 100k total pop and not even from all servers, because there is also a big difference between official servers, which very often are fked up by team creating them wink and private servers, developed by people that don’t count on money but fun - And these are way better. It could be more, Imagine if only a good 3d, well visually made game, with good sounds, systems, engaging pvp, demanding pve and way more systems would be out there…would one system kill the game? I don’t think so.
Why people still bring arguments how full loot is a bad thing while I saw literally no one ever saying that he wants to turn NW to full loot ? I don’t know, but there is a term called attention wh…
Anyway, personally I think that NW Will never be a full loot because A) Team lacks balls to do that and B) They lack skill to do that.
Full loot game will die for sure if you won’t make a game designed to that feature, which means literally reshaping all systems we got currently in game. Economy, Combat system, PVE, even things like picking up items, item obscuring by objects/players etc… everything would have to be changed, to be functional. No one will do that.
What I would like to see is the full loot zones or rare material drop as high risk high reward things like in Alpha end game over 3 years ago was better than this - But reshaped. I believe, and I think I can put my faith in people here, that whenever someone said he wants full loot, he meant a system like mentioned in the post. Not global game change to be always marked on full loot.