It should happen because many players want it and it’s in keeping with the spirit of the game, would resurrect the fun that apparently existed in early tests of the game.
Development wise it’s nothing. Add some servers where you can’t unflag, that’s it. Nothing else needs to change.
Alpha-beta versions are gone, that’s all. Game is like it is because previous versions didn’t work.
“Many”
This is a loud statement, requiring more precise numbers.
Add some servers where you can’t unflag
Sad but it doesn’t work like this. Changes like this (adding server with some specific rules)can looks like it’s something minor but can broke all game ecosystem in a long perspective.
We do not need to tell you why, it’s plainly written in the 45 other posts about this topic. We want pvp servers. I don’t know how a balance would work on the servers as they are now. I do not want to give up the pve aspect the game either. We enjoy both. As of now the pvp does not look hopeful. I followed New World for some time and was expecting a pvp game where crafting was going to be the backbone of the commerce. Neither have come into being. I can make the one work with some different tactics until it settles a little more the pvp however we have no control over because it barely exists outside of warring.
Other stuff I’m not going to even bother replying to because I feel like you are trying to suck me down to your level and beat me with experience. I don’t like living under a bridge…
well in a full pvp server, its not just about being ganked.
you need to play nice with other people so you have people to watch your back/play in a group. Have you offer something to a company other than join to zerg, etc.
There is a lot of things a full loot / full pvp server brings to the table if it is applied to New World.
Yeah something people forget about full loot games is the deep politicking that goes on. Really adds to the atmosphere when you have actual meaningful relationships to manage between different groups of players.
There is Archeage, Black desert online, Albion online, even old Lineage 2 where existing things that you want. Why not playing that games?
Again, I’m not trying to trolling or doing something similar. I’m trying to uderstand fundamental reasons why you pushing to asking for global changes (even if you thinking that pvp server it’s small thing) in game that have own way.
And again, game released less then month ago. There need at least 6 monthes or year (optimal). I’m sure there will give more content in pvp and pve. And both of that aspects will be polished.
Some players still don’t understand NW gameplay mechanics. Some don’t want enable pvp because still lvling and don’t want to be oneshoted.
It’s never be a simple, there are always consequences, especially in the long run. Writed about it and other things earlier. But seems you just ignoring it.
Don’t see reasons to continue this not constructive discussion. It’s more looks like a “I want and that’s it”.
I don’t know, I’d just make the area around Forts forced-pvp (with a timer of course so you can exit safely if you don’t want to). Add strong NPCs defending the fort (guards requiring group of 3, captain requiring group of 5, and general requiring ~3 full groups), and repairable doors you have to smash down. Make taking the fort matter, losing it should have tangible conseqences on the territory bonuses. Also make so that you must be inside the Fort to declare war, and you only have a few hours to do it.
i vow if they give any type of loot always flagged pvp i vow not to complain a single time. Besides yelling fuck and smashing my desk every now and then. Then getting right back to it. That’s the name of the hardcore PvP experience. Sometimes you get fucked sometimes your fuckin.
Without rules changes, you’ll just have unflagged scouts running around the pvp zones reporting into to their faction the location of any enemy players, kind of like what happens right now, in this bizarre game which only leads to having to blob up to get anything done.