Why is everything so overtuned?

Yes, your post was good as well.

Strongly disagree, some couples thrive and get off on this.

Same.

Who enjoys zergs?

I’m not excusing my poor behavior been banned for it. It’s okay to have some fun… So sensitive.

Anytime.

Agree I haven’t played with one person in discord claim to enjoy the zerg… Actually a friend quit after it. Was not happy with zerg being a main part of the endgame.

Don’t remember… Don’t sweat it

Point being zergs are bad mkay

Point taken.

I lol’d way to hard, and don’t forget watching the pop fall.

will-ferrell-did-we-just-become-best-friends

1 Like

Sure after getting food, coatings, essences, and honing stones I won’t get 1-shot by a level 50 elite. ok

If you’re getting 1 shot by a level 50 elite when you’re level 60 then you have bigger issues to worry about than food,coatings,essences and honing stones.

But feel free to continue to look for others to blame so you can play the victim card.

Well me, obviously.

3 Likes

Are they meaningless if they mean something to me?

1 Like

They actually re-tuned them. I mean if you are 60 you can 2 man them. Unless they are silver and then I hate to say it but that’s a one man job broski

thats a level 60 gold elite my man.

It was a reply to a bigger zerg fest piñata comment hahaha

ah word lol

Three reasons:

  1. Devs don’t play the game content enough within the parameters of what they suggest that the players themselves should play to know how easy/difficult the content actually is. You could tell that they had never really run the Myrk run before they actually made a video about it

  2. They rely on queries to determine whether or not there is too much of something or too little of something. However, this does not get a good sense of actual gameplay and it’s like looking at one big aggregate dataset that hardly tells you anything about the actual game other than large scale statistics.

  3. If they have an “expert player” group they get feedback from, then either they aren’t listening to them or they have picked the wrong players because the decisions they make do not make for a more fun, challenging and rewarding game play experience.

The devs do play the game. Just cuz they arent streamers like Rich with ESO doesn’t mean they dont play

I said they don’t play enough to know what the actual beginning to end gameplay is like. None of them have actually done the beginning to end expertise grind, for example. I bet none of them have done a daily full gypsum run. And I doubt they have played enough actual war/OPR to know how it feels to be in mass pvp. That’s what I’m talking about.

Using pre-levelled playtest characters does not count. Doing a few hours of gameplay and then stopping does not count. Trying things 1 to 3 times to see if they seem to work under optimal conditions does not count.

The problem with this game is that there are a lot of variables that happen that apparently is unforeseen/unplanned in the code and that’s where everything goes wrong. Devs don’t play enough to see it.

but they do have leveled chars that they level and play all the time.

If this were correct, which I doubt then it’s even worse, then that means they see the unbalanced gameplay/broken UI/bugs/issues and just simply aren’t fixing them or are unable to fix them.

What works - especially in context of this thread “why is everything so overtuned?” is that they simply don’t know. That’s understandable. But if they know but don’t care, then that’s a whole different issue.

You can do it in green luck gear. If you can survive one or two errant mobs’ light attacks and are focused you can parkour all of myrk, mines, sirens, and eb. I haven’t gotten good enough to figure out how to fool the tentacles in pools yet, though.

we do myrkgard and imperial palace as a 7-9 man group. With the server merges zerging is much more available. But this content is defiantly killable in small groups. Try using debuffs on the boss and use weapon coatings for the enemy type. They make a pretty significant difference.