I don’t agree that FS does need more burst. I like it before they nerfed to much. You can FS for dmg and IG for setting up/defending.
Before IG nerfs and last dodge nerfs + mele slow buff you could play mage vs any other build. Sure you dmg cant burst, sure you cc is weak. But you could move combat back to mid range when mele jumped on you. You could fight bows on range and so on. It was not perfect but was fun.
Now mage still can’t brust (could only when PoF did x2 and ice spike was 1 shoting). Can’t defend himself vs more than 1 player (IG cc nerfs) and cant get out when jumped by mele like: Gs, ss, hatchet. Build is in terrible state now.
But still imho main issue is not lack of burst dmg. Issue is lack of mobility/cc this build had before. Devs have to decide how this build should look like instead of random nerfing it. If they want it to stay mid range 10-15m build then mobility has to be restored to min. before last patch. Combination of slow after attack + slow from mele is to much. With dodge way shoter there is nothing mage can do when jump by LMB smapping mele like hatchet.
If they want it to be mid range but that can be wasly jumped by mele, then add way more dmg. Pillar of fire dmg +50-100% and fix stupid bugs on aiming. Ice spike - fix it, its to random to land full dmg from it. Icrease dmg from auto heavy attacks so we can do some dmg on mele before they close gap.
You have to choce ags. What is place and role of mage in fight? And provide proper tools for mage to be good at his role.
Fire Staff is this way because after release. The Devs decided that player wieldable magical weapons should not be a thing in their game. So instead of just blatantly remove them from the game. They decided to make them as useless as possible.
I hate saying this, but if you want to play a magic damage dealer that’s worth a damn. You have little options other then turning New World off. And play a MMOs that actually supports their magical playstyles.
No does not need more burst other builds needs to be nerfed. Damage burst, healing in this game are too strong… If you increase FS burst you will have only another annoying weapon.
That could be true but then 90% weapons should be nerfed to position where FS is now. It will be hard or impossible for now. Better just rework/buff Fs then.
Making magic weapon way weaker than they supose to be isnt as much big problem and making mele as low skill required as you can.
With mele tracking, mele slow on hit and other crap its just not funny any more. Ags just cant balance mele vs range. They make range to strong (bow and musket opr meta) or mele to strong like now.
And what they should target at is light armor vs bruiser before last patch. Balance was rlly good except shirking enery to op. It wasnt easy for mage to kill bruiser - lot of time required and lot of skills timed and landed. And wasnt easy for bruiser since he had to manage skills CDs - movment and cc. Was fair fight.
So they had issue with dex, they didnt fix with changes. But they destroyed mage. Bad things happens when balance team do not play all roles in own game.
I dont care… only arenas are playable now only place where you skill matters… rest is just skill spam and detonate inside clump… Detonation rune loading is too fast… mortal empower is too strong, inv punishment gives really strong boost to your skills… cap points fights are awful after BSS patch… and now they have plans to add another rune even stronger than detonation xd Muskets will be even stronger RIP range mages… In my opinion they are going to wrong direction… but who cares people like big numbers…
True. I play only pvp in this game. And when I see good burst melee on mid or heavy armor (for example GS+GA, Hatchet, SnS, BB), anything I can do is just run and troll him untill he is bored of chasing me. I can`t kill him as mage and he can kill me very easy if get me. If melee is on light armor then mage is done, untill there is very big skill difference between players.
mage still can win 1v1 with some builds but most of the time it has to be very good mage player vs bad melee/archer player. In equal fight mage is mostly done.
Im not talking about good mage vs bad mele. In case both are ± same skill and gear lvl mage cant do anything. Game was very close to balance all types of builds in relation to each other and here we are.
Musket is op as it was, bow crazy dmg but mobility nerfed so now they run with crazy dps from range and close cobat (GS). All mele is just sh… on light armor builds by LMB usage. Its a mess like never ever before. Head of balancing departments have no idea how game works. Best prove of that is PTR 2 muekts nerfs where each of them does buff musket build that is used by 90% of players.
because right in the penultimate beta fears some mimimimi who were in the forum crying for FireStaff, and Amazon as a good listener of dead game fanboy and PvP sucker, went there and nerfed FireStaff.
Scalling is small issue. Real issue is they made mele LMB spam to kill mage where you cant counterplay that. Im tired on mele missing all skills on arena and LMB me to death couse i used stamina to aboid all their skills. As long as state of mage is like that im not buying single items from game shop. Big middle finger from me to amazon dev team.
The answer to why it is so bad is because AGS’s data analysis is flawed. They see that mages are always in very good spots on the leaderboard in OPR so they think the class is fine. What they fail to realize is the concept of statpadding which applies heavily to fire mages. Yes, they put out tons of damage over time, which brings you to the top of the leaderboard, but that damage is all meaningless because it gets outhealed by AOE heals anyway. This is also the reason why nobody brings the class to wars. It’s super weak.
Don’t even talk about PvE, same state as musket there.
Any mele with any brain cells alive kills good mage no problem.
And in case of hatchet or ss or GS you just have to LMB spam to kill mage. No brain required at all.