Why is Fire staff so bad?

Fire Staff is this way because after release. The Devs decided that player wieldable magical weapons should not be a thing in their game. So instead of just blatantly remove them from the game. They decided to make them as useless as possible.

I hate saying this, but if you want to play a magic damage dealer that’s worth a damn. You have little options other then turning New World off. And play a MMOs that actually supports their magical playstyles.

No does not need more burst other builds needs to be nerfed. Damage burst, healing in this game are too strong… If you increase FS burst you will have only another annoying weapon.

That could be true but then 90% weapons should be nerfed to position where FS is now. It will be hard or impossible for now. Better just rework/buff Fs then.

Making magic weapon way weaker than they supose to be isnt as much big problem and making mele as low skill required as you can.

With mele tracking, mele slow on hit and other crap its just not funny any more. Ags just cant balance mele vs range. They make range to strong (bow and musket opr meta) or mele to strong like now.

And what they should target at is light armor vs bruiser before last patch. Balance was rlly good except shirking enery to op. It wasnt easy for mage to kill bruiser - lot of time required and lot of skills timed and landed. And wasnt easy for bruiser since he had to manage skills CDs - movment and cc. Was fair fight.

So they had issue with dex, they didnt fix with changes. But they destroyed mage. Bad things happens when balance team do not play all roles in own game.

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I dont care… only arenas are playable now only place where you skill matters… rest is just skill spam and detonate inside clump… Detonation rune loading is too fast… mortal empower is too strong, inv punishment gives really strong boost to your skills… cap points fights are awful after BSS patch… and now they have plans to add another rune even stronger than detonation xd Muskets will be even stronger RIP range mages… In my opinion they are going to wrong direction… but who cares people like big numbers…

True. I play only pvp in this game. And when I see good burst melee on mid or heavy armor (for example GS+GA, Hatchet, SnS, BB), anything I can do is just run and troll him untill he is bored of chasing me. I can`t kill him as mage and he can kill me very easy if get me. If melee is on light armor then mage is done, untill there is very big skill difference between players.

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true and unortunately arena rewards suck… and as a solo player healer premade is broken

Mage in pvp is unplayable right now. Lead dev who accepeted all this changes from last patch has no idea what he is doing and how game works.

Now ultimate play vs mage is LMB. Even if you miss all skills and you are blind, you keep spamming LBM and you will kill mage at some point.

mage still can win 1v1 with some builds but most of the time it has to be very good mage player vs bad melee/archer player. In equal fight mage is mostly done.

Im not talking about good mage vs bad mele. In case both are ± same skill and gear lvl mage cant do anything. Game was very close to balance all types of builds in relation to each other and here we are.

Musket is op as it was, bow crazy dmg but mobility nerfed so now they run with crazy dps from range and close cobat (GS). All mele is just sh… on light armor builds by LMB usage. Its a mess like never ever before. Head of balancing departments have no idea how game works. Best prove of that is PTR 2 muekts nerfs where each of them does buff musket build that is used by 90% of players.

because right in the penultimate beta fears some mimimimi who were in the forum crying for FireStaff, and Amazon as a good listener of dead game fanboy and PvP sucker, went there and nerfed FireStaff.

There used to be INT Scaling on gems that would let mages psuedo scale melee weapons off INT.

No longer the case though, cause Magic Gem scaling was gutted prior to launch day.

Base weapon damage is always going to be higher than INT/FOC scaling, even if you run 400+ INT the scaling coefficient is meaningless.

Healer threads have complained about FOC scaling on amber being so garbage, dating back to launch of the game.

we dont need mele weapons scale with int. reason ppl do play mage is that its not mele builds. mage is a caster.

fact that ice spike - hardest to land skill in game is doing less dmg than half random skills from mele weapons is a joke.

fact that mele weapons do more dmg with auto aim skills and heavy attacks than pillar of fire is a joke.

even musket and bows does more dmg with 40-50m+ auto attacks than mages with close range hard to land skills.

whole department of weapon team should be verified and ppl who have no idea what they are doing moved to place where they can be competent.

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Mages with melee weapons would be a byproduct of INT Gems having actual scaling.

300 points in INT is equal to 200 points in STR or DEX.

INT and FOC falls short big time due to lack of scaling on a per-attribute point basis. Same can be said with CON.

Scalling is small issue. Real issue is they made mele LMB spam to kill mage where you cant counterplay that. Im tired on mele missing all skills on arena and LMB me to death couse i used stamina to aboid all their skills. As long as state of mage is like that im not buying single items from game shop. Big middle finger from me to amazon dev team.

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The answer to why it is so bad is because AGS’s data analysis is flawed. They see that mages are always in very good spots on the leaderboard in OPR so they think the class is fine. What they fail to realize is the concept of statpadding which applies heavily to fire mages. Yes, they put out tons of damage over time, which brings you to the top of the leaderboard, but that damage is all meaningless because it gets outhealed by AOE heals anyway. This is also the reason why nobody brings the class to wars. It’s super weak.

Don’t even talk about PvE, same state as musket there.

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How are mages doing against melee since the recent changes to light armor? I haven’t seen many mages in arenas, so I assume it’s not going well.

Essentially because AGS developers can’t grasp the concept of stat-padding and because they use bug influenced data in making balance decisions.

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Any mele with any brain cells alive kills good mage no problem.
And in case of hatchet or ss or GS you just have to LMB spam to kill mage. No brain required at all.

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The sad truth in all this is, AGS has no considered solution/change for this planned. If they did they would address one of these posts with a cooler statement to let us know they know. Instead they release detonate tune and GS, see the pop raise again. So you think anything is changing anytime soon?