Why is it always 5 steps forward and 4 steps back every patch?

Ok so we got 1.1 with a lot of fixes and stuff. Nice. But why does every god damn patch break the game in some new way or another?

Right now for some weird reason we can’t skin elemental beasts. Ok weird. But if you are gonna disable this core feature of the game, maybe you could also disable the damn quests associated with it? Or tell someone? Anything?

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And if you are gonna make changes to the pvp quests. Why not make them actually work?

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I captured that:

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Ok so you have made some actual pvp quests. That’s great. But in 2 days I have seen 3 players total in the world, one was flagged for pvp and in the zone for this quest I have not seen a single player in days. I think this quest is great but not as a damn replacement of a quest that you can actually complete.

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Last week I could do 3 pvp quests in 12min or so. Now I can do one in 20min. And that quest that do work is so god damn boring, open 5 chests and no loot ofc. It’s kinda impressive in a way that you managed to make it much more boring than killing 5 pigs. And the quest that doesn’t work is even more boring, stand 5min at a flag… You took a quest where you do nothing for 1.5min and replaced it with a quest where you do nothing for 5min, if you can do it all, and when you can do it it’s broken. OMG. Call me crazy but I call that a step back from how the game was last week.

It’s REALLY starting to get frustrating when it’s sever steps back every week. So far there have never been a week with new glitches and bugs and that sucks. I don’t know how low I have to lower my expectations not to get disappointed anymore.

7 Likes

This made me laugh until it hurt! I’m not sure there is a better statement to encapsulate the stupidity of AGS.

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Just realized this for Reekwater today. It’s better wait wars instead of counter attack influence hahaha BTW, facction things are expensive, no changes on the prices, even considering extra quests complexity (aka time required)

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