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I really do think its a mitigation thing. Different people I hit harder than others
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I really do think its a mitigation thing. Different people I hit harder than others
have video evidence of this?
if GA/WH are both melee then hatchet rapier should be called something else - the problem is that this game has amazing potential but doesn’t focus on the differences, it focuses on balancing completely different game styles.
GA/WH in a 1:1 should lose to hatchet or rapier 100% of the time… a light healer should use dodge to evade, where-as a heavy healer should expect to outlast the “melee”… nerfing the healing aspect of the class is ridiculous, just like saying a light player can hit for more damage than a heavy… a heavy shouldn’t be able to dodge at all, not have less damage. Balance needs to be about having pros and cons in a specific build vs making all builds the same.
just watching that pissed me off. like why cant the attack land
bit extreme prob not 100%. with hatchet as a GA/WH in a 1v1 it is not something that can be traded with head on like VB.
For rapier i think it has to be taken into considerations that it is typically a ranged secondary and if ranged can have a high chance of wining in close range and have the ranged advantage its pretty unfair. also if rapier is going to get an offensive buff its defensive capabilities are going to need to be toned down.
Worse than this problem is super simple to solve, but they want to force players to play with a very low ping. This problem happens because they think that everyone has an internet with 0-20 ms and that they can make small hitboxes and with low homing.
The worst design decision I’ve ever seen in a game and it looks like it was created to annoy gamers rather than make for engaging gameplay. DEVs like to make annoying mechanics all the time.
If you think GA has bad hit registration, don’t try rapier (blood tree) or spear. It’s like the difference between a firehose and a squirt gun.
I get your point, all I’m saying is that if you make GA/WH a crowd control weapon then a 1:1 weapon (hatchet rapier) should win 1:1 but be less effective vs situations requiring crowd control.
Buff the crowd control for GA/WH… and buff Hatchet / Rapier for 1:1 DPS… etc
This is what is missing in New World. Specialization because they want, “homogenized freedom between weapon choices.”
Not all weapons should have everything. If that is the case then go with 6 abilities and ONE weapon. Get rid of the two weapon system.
If you want a two weapon system then specialize each one. Don’t do a one size fits all. Overtime they stop fitting.
Oof
agreed
Reap over Grav well now. Actually has some semblance of hit registration. Grav well doesn’t seem to root until like, 1 second into the animation.
Nah. Lose charge and go maelstrom reap Gravity Well. Super AoE and permo clump. Fuck them Backliners. Effort to catch them even with charge is not worth one kill when you can triple and quadra kill frontlines easier than killing one 50 con light armor Rolly polly.
I don’t know if there exists a statement here I could disagree more with.
The auto focus of melee weapons in NW is extremely forgiving considering their high DPS and CC compared to all ranged.
Facts, better to keep charge, reap, grav well for duels
I think if homing wasn’t cheeks you could lower the damage. Lol. The damage makes up for the (s)hit detection.
As well as some CC but I agree. Never had issues with GA personally when I played it, just involved a bit of consistent re-aiming.
Huge cleave on the fucking thing saving it from being hot garbage like all the others.
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