It actually fixed desync by a little, but made hit registration absolutely terrible.
My arrows go through people. I use Rain of Arrows on like 7-10 people stacked on a war flag, and you know how many I hit? 0 or 1. When I use penetration arrows, I never hit more than 1-2 targets, even if I send an arrow through at least 5 people. Poison Arrow cloud does not make players near it poisoned. Well, it does for some, if someone stays in it for several seconds.
And once I hit an enemy with poison arrow in the back. Arrow exploded mid air, but did 0 damage to the enemy and did not poison him.
This is all from today’s war for WW.
If the fix makes game ignore a lot of things to make it lag less, it is a very bad fix.
You need to fix useless things. Like caring about my drinking animation and hits I receive. Just make potions drink without animation when you press the button. You will save a lot of bandwith of your servers.
There are many many posts about it and performance in general.
It is a core feature of the game that should have worked when we all paid. Months on, we still aren’t getting what we paid for and the odds we will seem low.
It’s not perfect but it seemed to work a lot! Before this patch melee was unplayable, 99% of your attacks wouldn’t do damage, every time you used an ability you would teleport away from the enemy while your ability did nothing to the enemy. Now melee seems to actually work!
with the desync issues I was bottom of the game in OPR playing GA/WH, now I am top 10 easily. Reap and maelstrom actually do something again and work! It’s amazing! Like I said, it’s still not perfect but it’s a step in the right direction and works sooo much better than it did!
Personally, I found that the desync was much worse last night right after the patch. Would it be possible for you to pass on to the devs the suggestion that they try testing with people in different regions? e.g. try pvp someone while they are physically logged into the game from far away. This could be anecdotal evidence but my personal experience has been that I desync less with people in my region (Sydney) than with players playing in Thailand, Vietname etc. Obviously we are playing on the same server but sometimes it feels the game prioritises other players datastream over mine (I’ve duelled people who micro teleport every few moments but who report no such thing from their side).
I have posted about this lol, feels like a latency issue, reminds me of counterstrike servers where you shoot someone pointblank but it doesn’t register.
Very noticable as a melee player ga/wh, even though I usually place top 5 in opr, I still feel the desync the entire time in the arena, and I have to adjust my playstyle as a result.
Yup game is officially unplayable after almost 1000 hours. Between the changes to the bow and the desync that causes 70% arrows not to register now. It’s not fun anymore.
People quit over the desync issue, which is why it is not as common as a complaint as it should be on the forums. As a player, you are eventually led to believe one of two things:
The devs arent listening to this complaint/problem.
The problem is unfixable. Thats just the way the game is gonna be.