Why is no one complaining about Desync?

Change setting in options to “High Bandwidth” & turn off telemetry data sharing.

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are you a melee or range player, and by changing those ‘settings’ are you seeing 100% hit registration from 20% hit registration?

As stated it’s still an issue after patch.

I’ve also been experiencing worse hit detection in PvP since 1.2.2.

I’ll add that even on PvE stuff like beasts, many times with the VG blade I see and even hear that i’ve hit the npc but their health stays the same.

The lag, rubberbanding, and weapon swapping bugs kill the fun of PvP. But AGS has let it go on for so long. I wonder what the dev team is thinking.

thank you for posting this video. this happens to me in EVERY SINGLE OPR .

By no one… you mean… everyone?

It’s mentioned as one of the biggest problems in EVERY SINGLE combat thread

This is why I never like doing anything PvP related, even OPR…

I saw the tentative fix note, and almost was silly enough to get my hopes up that wars may be semi playable again, of course nobody had a war with us yesterday to test so I have to wait until tonight to try. I guess I will plan for a rough half hour again huh? :confused:

The dysnc is horrible, you tie that in with roots, and you’re just teleporting around. It makes me not even want to play sometimes :frowning:

no one xD, we everyday complain about desync

ofc it dont resolved for everyone… look this:
image

My client (Europe) are using some connections to US WEST! (AWS Global Accelerator) and if a block it, the client use US East (Amazon CloudFront)… but the best part is… when i block all connections to US West… i cant storage all itens LOL nice “thor hammer” team.

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