Why is Riposte the ONLY skill in the game with 0 animation?

Have you posted anything about this @GreasyGhost ?

Yeah you can light spam bad players who dont know the game has a block button.

If you guys are actually insinuating that it’s hard to light attack someone with a rapier then idk what to tell you. Any melee is free, and ranged that are kiting you can be more difficult depending on what skills you are using and the scenario

Noko. You will have evade ready a lot as long as you land the hits sure. But without evade rapier would have 0 damage pressure.

And when u run into good players who know blocking light attacks costs no stamina it certainly becomes more challenging.

Anyone can say a weapon is op If it only judged by when it used against terrible players.

But then again. Flamethrower getting nerfed so i guess nerfing weapons based on the opinions of bad players is a thing ags will do

I prefer usinng my current setup with riposte rather than evade honestly.which is good because after the updates, it won’t be good for that anyway.

Evade change is less impactful than the riposte change tho.

In terms of attacking evade remains unchanged. Sure you don’t get the haste buff but the haste buff is worthless when u are spamming light attacks anyway.

Evade, fleche, fnF will be meta. Or evade, fnF, riposte. But fleche is really good for chasing and zoning so i feel like i want that more than riposte.

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They need to be more creative with design and balance.

For riposte, I would make it so that if it’s not triggered (i.e., if it was poorly timed or the opponent outplays), then you take 100% more damage for the next 3 seconds.

That’s the most absurd suggestion I’ve heard in my life.

If their servers werent so incredibly shit and desync wasn’t such a big issue. I would suggest to lower the active timeframe of a riposte to make it a bit harder to land.

Right now riposte is balanced by the stun being super easy to dodge. It makes the blade glow brightly and makes a very distinct sound.

iG has an invulnerability button too. Nobody crying about that one? Yet it can be activated and canceled at free will.

People just have a hate boner for rapier with no logical reasoning to back it up.

Jesus Christ :joy:

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you have to be trolling right?

I like rewarding skilled play and punishing spam play. AGS, and you apparently, obviously are in an opposite camp. If rapier worked as intended, no one would complain about it because it require skill and timing to play. Right now it’s “get our if jail free” and actively rewards BAD play. That’s bad design

Dodging is another problem. The punishment for going into grey is but nearly punishing enough.

Now the desync/performance is a worthwhile conversation… But just being able to be INVINCIBLE with no downside at all (dodging the stun, even if easy, isn’t punishing for the rapier player and still forces the opponent to use stamina).

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Obviously the numbers are made up but the design objective, no. Punish players for using riposte badly. I shouldn’t be forced to just stand there while you riposte (and regain stamina and let CDs refresh) without counter play… You should get punished for me predicting your counter.

no counterplay lol? you can litterally get free hits in on a guy that doesn’t trigger his riposte stun by hitting him as soon as it ends which is very easy

by your balance logic people that miss their shockwave should be stunned themselves because they used it badly :joy:

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Yes. That is by my logic LOL. You are exactly right.

And by your logic, every skill is already balanced and always will be balanced because “you can hit then after their ability” lol

Smart stuff.

your suggestion is just stupid in every way possible and you saying there is no counter and that they get advantage for getting stam and cd back is also stupid

you not triggering his riposte gives you much more of a advantage than he has because 1. you also get stam and cd back. 2, you can litterally do whatever you want during that like set up another attack or even pop a potion och flask or anything else

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I always appreciate these threads because it’s VERY easy to discover the folks using rapier as crutch.

Good stuff. Carry on!

sorry kido but only thing shown here is that you have no idea what you talking about and your balance suggestions is one of the worst i have seen

and i’m sure you were serious about the 100% damage increase until you realized how stupid that made you sound

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Rewarding skill game play. Right.

Like the warhammer? Just roll your face across the keyboard and do a plethora of AOE stuns. So much skill.

What about spears? massive brust dmg. Auto-tracking that would make the oldschool great axe jealous. Rend. Bleed. CC.

Its amazing to me that rapier gets mentioned so much but nobody ever talks about spears. The most busted weapon in the entire game that just gets buffed and buffed every patch despite being completely broken.

Did you know btw. If you use a vault kick right after someone uses riposte. You will get a guaranteed stun from your vault kick because the vault kick animation is sliiightly shorter than the riposte animation. Game is full of little bits of knowledge like that which when you learn them and “git gud” you will never call a rapier OVERPOWERED again. Because it isnt.

Rapier is a noob check. Only the most dogshit players struggle against a rapier. Git gud.

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I don’t think you’re following. I don’t think rapier is OP. I think it’s poorly designed. It’s used as a crutch by bad players. This is a fact, and I’m surprised you’re even trying to argue against it. Though since you’re the second one to bring up war hammer in your replies to me, I guess I shouldn’t be that surprised. War hammer might be the single easiest weapon to play against. It’s designed to aoe stun people in zerg balls. If you’re getting owned by war hammer and telling others to “get gud” … I don’t know what to tell you.

I am arguing for deeper design and combat. Maybe my specific suggestion was stupid and might not work at all. I don’t know. I didn’t give it much thought. The idea, though, is that these type of spammy abilities that do nothing but circumvent core combat design in new world, without risk, is bad for the game. Being able to just soak all game (except flame thrower lol) with no downside is bad design. And just wait until the GS comes with a similar mechanic.

The blood tree of rapier, while not perfect, is better than most people think. The problem is that the grace tree makes the weapon into a noob stick and let’s you play poorly and get away with it.

A LOT of design in new world let’s you play poorly and get away with it. And I should know, I’m exceptionally mediocre at PvP. :slight_smile:

Nobody is getting owned by a warhammer. But it is a nobrain weapon that requires no skill regardless.

I agree with the premise of your point though. I too wish that new world had deeper combat mechanics and dynamic.

Howver, it is where rapier getting singled out as a “crutch” as you like to call it where I take issue. Every single weapon in the game is easy. Many weapons are a crutch.

You telling me hatchet is not a crutch? spear? IG and VG? Hammer yet again.

at the end of the day not a single weapon in the game is difficult. The hardest weapon to use may be the blunderbuss. But even that still is not a very difficult weapon with a few hours of using it under your belt.

New worlds combat is designed around CC now. Any weapon that doesnt rely on stunlock is okay in my book and requires far more skill than the stunlock builds.

The rapier is a strong weapon which lets you 1vX. I agree very strongly that when a healer is using a rapier it is extremely frustrating.

But they need to nerf the healers. To suggest nerfing rapier to fix healers is insanity. Because if they nerf the rapier too much then this games pvp will be completely ruined. Then all you are left with is ungabunga smoothbrain stunlock pvp. Or to put it simply “trash pvp”

Maybe I can agree that to use the rapier as a “run away” stick does not require much skill. But to use the rapier offensively requires more skill than most weapons in this game, thats for damn sure.

Therefore suggesting to re-work the rapier only is also insanity to me. Then we need to re-work every weapon. Let’s take away 70% of the stuns in the game or at least introduce stun immunity by diminishing returns. If rapier needs a re-work then everything does. Because every weapon in the game is about as deep as a puddle

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