Why is that no one here is talking about the gamebreaking lifestaff bug?

Like a weaker Sacred Ground which is overlapping a stronger Sacred Ground will NERF the stronger heal, and the weaker is not going to heal AT ALL even if the player is standing only in the weaker one.
Splash of light is not removing a debuff.
Beacon is also bugged…

I really don’t understand AGS devs :joy: :joy: :joy: :joy:

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They aren’t talking about it because there is a larger bug, if you can believe that.

I havent logged in after they took down the TP. No point in playing when tp is down tbf.

There are several posts about it:

Acknowledged here:

Game breaking bugs happen so often that we are numb to it

Also chain is not working since patch.

Splash of light removes debuffs from my testing, SOME debuffs. But the Purity of light perk that heals for more when it does, doesn’t work at all.

DE Chain? The notes said they fixed it. I haven’t tested that one.

I hit dummies before war last night as is my normal routine… and I was surprised that it only proccd the dummy I hit… no other chains… took weapon off and back nothing… somone else reported no chains at all during war( I didn’t have the sense or mental bandwidth to notice during war)

I will check more tonight…

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