And Ice Shower works on static targets, and same rule applies, you can get out of it with a skill.
But oh wait, they got there because of a GW and nobody talks about that, but about the only worthy skill that the IG has at the moment, because you got the Storm nerfed, even when we don’t get diminishing CCs when you monkeyspam them, but mages can’t do the same due melee outcry. IceSpike got nerfed as well, because heavy bruisers didn’t felt like getting killed by mages.
Now is the IceShower turn, alright then, enjoy your CC fest, we are done with this.
No BiS Gear for mages.
No stackable AoEs.
No IceSpike.
No Scream.
No more shower.
Let’s just remove the 3 magical weapons and move to the next-to-be-nerfed, the obvious Spear that has plenty of adepts that can stand a decent chance vs heavy spam monkeys.
The real problem with ice gauntlet abilities is that any class can use it, when used by the correct build it isn’t overly powerful. I am an ice/void debuff mage, and I have 0 movement abilities, this and my entomb are all I have to escape with. Putting some requirement in terms of attributes for it to be fully effective would be ideal. Void gauntlet has some abilities that don’t work properly without focus, why not make the abilities like entomb and ice shower scale off of int? Lower int means little to no effect, while higher int means your tomb is more effective, and your slow lasts longer.
I can say from the maramma server from 2130-0230 there is nothing but ig/vg sds/ig fs/ig bb/ig ga/ig wh/ig and a handful of musket players with a sprinkling in of the good ol ga/wh I am a healer I know when most of my team is running 5 con. Also the entire opr screen looks like a blizzard most the time so…
The ice shower is oubviously absolutely unbalanced and noobs calling like “a mage in close combat is catchable” is a bullshit argument.
The ice shower is so overpowered that a lot of mages (particulary in war) can play ice gaun in heavy armor. The argument of the squishy mage is gone.
People saying u cant dodge gravity are wrong. People saying u cant escape from gravity are wrong too. Just facts.
The ice shower is the easiest way to assure kill in grouped PvP. People traped in this control have no way to escape from instant death. Even if u miss it, it puts a “no-go zone”.
The ice shower needs to be balanced with the other similar spell. It needs a nerf, fast.
As somebody who is in tons of wars, ice showers aren’t the problem most of the time. Grav wells are 10x more likely to f you up. Ice shower does need a change, but I don’t think the change needs to be the actual function of the ability. As an ice/void mage, I have 0 mobility and rely on dodging and entomb/shower to survive, if you make that obsolete nobody will use ice anymore. Ice gauntlet is already underpowered in terms of damage, just making the ice gauntlet CC abilities scale off of int should resolve the issue of people using it with non int weapons.
I’m a IG player and I think it should be nerfed too. The no-rolling thing it’s too much, just keeping a -50% movement speed for 3 secs it’s ok. The grav should be nerfed too, it’s easier to get people in, bigger area and also deals too much damage. Either you reduce the area, the distance, the damage or the cc duration. It’s just overkill.
That two skills bring too much CC in big scale pvp like OPR and wars. It’s always down to one point: do you want balancing in big scale pvp or do you want balance in small scale pvp? If this game it’s suposed to focus on big scale pvp, this two skills need to be nerfed. The problem will come with arenas: people will want balance in OPR/wars and in arenas, and that’s no possible.
GWell does crazy damage and does a ridiculous amount of things for one skill, but it’s easier to escape from. **Although basically any instanced pvp content will have more GA’s than anything else.
Ice shower lasts for a longer time, roots, you can be rooted again while inside of it, and after you get out of it, you still have 3 second of slow and not being able to dodge. That’s a VERY strong debuff.