Tiger’s Instinct got the “death by Refreshing Evasion” treatment.
However, this decision seems completely arbitrary and doesn’t seem to make sense in the context of the changes to Hatchet that will be released in the coming weeks.
If the concern is with non-interactive DPS combos, nerfing a popular weapon won’t solve that problem. The changes to the Leaping Strike + Shield Bash combo on PTR will.
Is Tiger’s Instinct too strong owing to the double DmgCon labels? No. Not when Berserker’s Axe exists. I mean, Berserker’s Axe is getting BUFFED this coming update!
Honestly, this sort of thing is extremely discouraging. Tiger’s Instinct is a unique Hatchet that offers a split stat alternative for certain builds. But now it’s being nerfed into the ground for no apparent reason, leaving only a pure STR and generic PVP drop as the alternative. It wasn’t going to even be used for Throwing builds, so why is it a problem?
Right. All of the PVP weapons are also double DmgCon. There’s also the Farseer’s Spear, Infamy, Bow of the Enchantress, Surgeon’s Ring, Souldrain, Infernus, Deeproot…
Bow of the Enchantress
Lazarus Bow
Souldrain
Infamy
AGS ok you nerfed Tiger then you have to nerf these weapons too
but no you just have to please the constantly crying range players.
because no melee should be able to kill them. The only class that can kill ranges should still be range because they only wants that
SnS nerf(SnSded)…
Hatchet nerf…
you’ve already nerfed the rest of the melees except spear
i want to offer you a simpler solution delete all the melee classes in the game and that way it will be easier for us to decide whether to continue the game or not
really do this
we’re so tired of your fanaticism against spoiled range players
5cons range/rapier player : “Nerf oneshot build immediately because no melee should kill us, they should just be walking dummys for us huuu”
confused rapier player : ‘‘With rapier, I can’t escape 10000000 melee without getting damaged, that’s ridiculous huuu :(’’
Since these people are very used to High Reward-VERY low risk builds, it is normal for SnS/??? builds to be extremely abnormal to these people…
Anyway, I don’t want to prolong it any longer.
AGS, I hope you will see what imbalances this decision will create before making a final decision.
But if you continue to listen to spoiled people who think only of themselves, you will never be able to prevent the loss of players.
well honestly i’m a ranged player and i disagree with tiger’s instinct being nerfed, this has nothing to do with the weapon you play, but reason and logic. they should revert this ASAP its unfair and disrespectful for those who actually put the time to farm for it.
Thanks for bringing your feedback to the forums Suzutai, I will forward this up the chain so the Dev team can take a look as well. They are always looking for feedback on things like this so keep those comments coming!
Please forward this as well. Refreshing Evasion does not belong on any weapon. It’s an armor perk. It has super low value in place of other perks available on weapons. It is never good on a weapon.
Right, because last time we kept the comments coming on all the blackguard weapon nerf posts yall listened so well… Forget about removing plagued strikes but yall had to replace it with Refreshing Evasion…spit
Tigers Instinct was the most OP weapon in the game and its not even a close decision.
Rogue is 19% extra damage
Viscous is 12% extra damage
Hatchet gets a 15% damage boost from the bleed debuff (hatchet passive).
After the patch, Keenly Jagged is going to do 70% weapon damage as DOT.
This weapon gives gives 46% extra extra damage to Light/Heavy attacks AND abilities, as well as a 70% weapon damage DOT…
As i said, most OP weapon in the game. Smart nerf by AGS.
Also the Viscous perk on Laz bow has not worked since launch, so ya, please change that to Refreshing Evasion like everyone in this thread is asking for.