Why is Tiger's Instinct being nerfed?

Bow of the Enchantress
Lazarus Bow
Souldrain
Infamy

AGS ok you nerfed Tiger then you have to nerf these weapons too
but no you just have to please the constantly crying range players.
because no melee should be able to kill them. The only class that can kill ranges should still be range because they only wants that
SnS nerf(SnSded)…
Hatchet nerf…
you’ve already nerfed the rest of the melees except spear
i want to offer you a simpler solution delete all the melee classes in the game and that way it will be easier for us to decide whether to continue the game or not
really do this
we’re so tired of your fanaticism against spoiled range players

5cons range/rapier player : “Nerf oneshot build immediately because no melee should kill us, they should just be walking dummys for us huuu”

confused rapier player : ‘‘With rapier, I can’t escape 10000000 melee without getting damaged, that’s ridiculous huuu :(’’

Since these people are very used to High Reward-VERY low risk builds, it is normal for SnS/??? builds to be extremely abnormal to these people…
Anyway, I don’t want to prolong it any longer.

AGS, I hope you will see what imbalances this decision will create before making a final decision.
But if you continue to listen to spoiled people who think only of themselves, you will never be able to prevent the loss of players.

@Zelme

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Kinda strange

What was the reason?

Can’t be that. Infamy and laz bow is untouched. Why fix one and not others?

I’m a dex boy…and it still confuses me as to why these exist.

4 Likes

well honestly i’m a ranged player and i disagree with tiger’s instinct being nerfed, this has nothing to do with the weapon you play, but reason and logic. they should revert this ASAP its unfair and disrespectful for those who actually put the time to farm for it.

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:frowning: unfortunately they only listen to spoiled people instead of using it

Why is tigers instinct getting a weird nerf? maybe if they see enough of these threads theyll revert it, upvote all tigers threads :smiley:

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Bump.

Thanks for bringing your feedback to the forums Suzutai, I will forward this up the chain so the Dev team can take a look as well. They are always looking for feedback on things like this so keep those comments coming!

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Please forward this as well. Refreshing Evasion does not belong on any weapon. It’s an armor perk. It has super low value in place of other perks available on weapons. It is never good on a weapon.

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They should never ever ever change a weapon or piece of armor. Its goes against everything.

Refreshing Evasion/Ward doesn’t even work when the weapon is not active like Refreshing. :frowning:

It’s complete garbage on a weapon.

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Right, because last time we kept the comments coming on all the blackguard weapon nerf posts yall listened so well… Forget about removing plagued strikes but yall had to replace it with Refreshing Evasion…spit

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Plagued Strikes would’ve been terribly overpowered on a ranged weapon. It deserved Plagued Crits 100%.

Tigers Instinct was the most OP weapon in the game and its not even a close decision.

Rogue is 19% extra damage
Viscous is 12% extra damage
Hatchet gets a 15% damage boost from the bleed debuff (hatchet passive).
After the patch, Keenly Jagged is going to do 70% weapon damage as DOT.

This weapon gives gives 46% extra extra damage to Light/Heavy attacks AND abilities, as well as a 70% weapon damage DOT…

As i said, most OP weapon in the game. Smart nerf by AGS.

Also the Viscous perk on Laz bow has not worked since launch, so ya, please change that to Refreshing Evasion like everyone in this thread is asking for.

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It was overtuned yes but refreshing evasion does not belong on a single weapon in this game. It is complete garbage in comparison to the other options available on a weapon. You can maybe justify taking some on jewellery or armor. But not a weapon.

Every instance of refreshing evasion on a weapon should be refreshing move instead. There’s a weapon CDR perk there. It should be used.

2 Likes

it’s wrong to say it like that. the hatchet was strong but you lie on the conclusion. rogue is only in the back, crit damage does not increase all damage but less than 50%. and the dot is more like 42% weapon damage every 7 seconds.

what about the Blackguard Firestaff /IG Nerfs?

Rogue might be only in the back. But that’s not an issue when the weapon is paired with the strongest CC weapons in the game. And hatchet can root you in place with a backstab…

Vicious is very scared when stacked with Rogue.

Keenly jagged is being buffed next to 70% weapon damage. (Think it can reach 90% with the ring perk)

because literally no other weapon has vicious and rogue since they are mutually exclusive perks

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There are plenty of items with double DmgCon perks. Infamy, Lazarus Bow, Bow of the Enchantress, Farseer’s Spear, all of the PVP track weapons. In fact, everyone is just going to switch to Berserker’s Axe, which is another Hatchet with two mutually exclusive damage perks that is getting BUFFED next patch.