Why is tigers instinct getting a weird nerf? maybe if they see enough of these threads theyll revert it, upvote all tigers threads ![]()
Bump.
Thanks for bringing your feedback to the forums Suzutai, I will forward this up the chain so the Dev team can take a look as well. They are always looking for feedback on things like this so keep those comments coming!
Please forward this as well. Refreshing Evasion does not belong on any weapon. It’s an armor perk. It has super low value in place of other perks available on weapons. It is never good on a weapon.
They should never ever ever change a weapon or piece of armor. Its goes against everything.
Refreshing Evasion/Ward doesn’t even work when the weapon is not active like Refreshing. ![]()
It’s complete garbage on a weapon.
Right, because last time we kept the comments coming on all the blackguard weapon nerf posts yall listened so well… Forget about removing plagued strikes but yall had to replace it with Refreshing Evasion…spit
Plagued Strikes would’ve been terribly overpowered on a ranged weapon. It deserved Plagued Crits 100%.
Tigers Instinct was the most OP weapon in the game and its not even a close decision.
Rogue is 19% extra damage
Viscous is 12% extra damage
Hatchet gets a 15% damage boost from the bleed debuff (hatchet passive).
After the patch, Keenly Jagged is going to do 70% weapon damage as DOT.
This weapon gives gives 46% extra extra damage to Light/Heavy attacks AND abilities, as well as a 70% weapon damage DOT…
As i said, most OP weapon in the game. Smart nerf by AGS.
Also the Viscous perk on Laz bow has not worked since launch, so ya, please change that to Refreshing Evasion like everyone in this thread is asking for.
It was overtuned yes but refreshing evasion does not belong on a single weapon in this game. It is complete garbage in comparison to the other options available on a weapon. You can maybe justify taking some on jewellery or armor. But not a weapon.
Every instance of refreshing evasion on a weapon should be refreshing move instead. There’s a weapon CDR perk there. It should be used.
it’s wrong to say it like that. the hatchet was strong but you lie on the conclusion. rogue is only in the back, crit damage does not increase all damage but less than 50%. and the dot is more like 42% weapon damage every 7 seconds.
what about the Blackguard Firestaff /IG Nerfs?
Rogue might be only in the back. But that’s not an issue when the weapon is paired with the strongest CC weapons in the game. And hatchet can root you in place with a backstab…
Vicious is very scared when stacked with Rogue.
Keenly jagged is being buffed next to 70% weapon damage. (Think it can reach 90% with the ring perk)
because literally no other weapon has vicious and rogue since they are mutually exclusive perks
There are plenty of items with double DmgCon perks. Infamy, Lazarus Bow, Bow of the Enchantress, Farseer’s Spear, all of the PVP track weapons. In fact, everyone is just going to switch to Berserker’s Axe, which is another Hatchet with two mutually exclusive damage perks that is getting BUFFED next patch.
And then there is this Warhammer lmao.

Everybody thinking they gangsta with Tiger Instinct but Ancient Promise is the real G.
You want to use ancient bane for pvp?
Fair point, I don’t see how anyone uses Hatchet in PVP though especially without the SNS cheese.
Yeah use it on healers who still think heavy is viable. ![]()