it literally limits the price of items traded on the market to 500k.
hard cap.
the real value of an item is whatever it can be traded for within that system. There is no “true” value of an item other than that.
people can trade whatever they want for anything. Some one could trade a perfect 3 perk item for a kiss. The game is merely trying to limit the economic power/effect of currency, not whatever people want to trade for something. After 500k, they would rather players negotiate value. They also want trading something that value to put you back to zero, until you bring new value to market.
At the end of the day, its just a game system, to make the game work a certain way. Its not intrinsicly right or wrong. The cap is 60, for game design reasons, storage is limited for game design reasons, the money cap is no different
It doesn’t limit the prices of items though. I’ll use Runescape as an example since it has a code limit of 2.1 b gold per trade. So players have made a system of trading other items for the valuable item. All stacks have a 2.1b code limit. Traders put buy orders for max gold on the trading since they know they can flip it and sell for plenty more than max coin stack.
As new world ages the same thing will happen as players amass more wealth. Especially since company coin purses can hold far more than the personal coin limit.
it limits the currency value. Bartering is Bartering, and it has its own limits due to storage. But overall, they are more OK with bartering rather than gold advantage. The thing with bartering is.
Every system with a cap, and player trading will lead to bartering/negotiation but thats a different beast than buying on a market, as anyone who traded cards knows.
Regardless to the bartering, it limits player power/behavior within the marketplace, And since they give certain players large sums of gold, they probably want to control that power
And I’m fine if that type of person leaves, because just like in the real world wealth that’s being horded does nothing whatsoever for the community. It’s not being invested, it’s not creating jobs (aka crafters/gatherers), it’s just sitting there pumping up someone’s epeen.
I don’t mean it’s not ok to get rich - because it most certainly is. I’m saying that those who are roleplaying this guy add nothing to the game:
so this guy is basically saying once you get 500k, just quit the game.
if a game is suppose to be persistant for years (like any MMO) a money cap isn’t feasible at all… I mean, right now people are making dummy guilds just to hold all their money. I don’t think that is the intended effect that the devs wanted?
No, I am saying that dummy guilds and companies are exploiting and you should rather leave game than break it. If you hit the cap, you should buy stuff. And move the money in the economy.
Yea, I craft and sell asmo/phoenix/runic every day which makes me about 5k profit. This does not include everything else I do such as chest runs for trophy mats to sell or farming silk thread etc etc. On a given day I make between 5k and 10k if I’m unlucky with chests
All that being said I am fast approaching gold cap. I enjoy collecting gold. That’s usually my goal when hoping on. I rarely run dungeons or OPR. When I do reach cap I guess I’m just supposed to start hoarding items?
The cap makes no sense. Is it to stop bots? That would be dumb since there are literally thousands of them so they can easily transfer gold while they wait to sell it. There is no good reason for a gold cap. Especially one as low as 500k
This only a problem because the duping inflated the economy to these unintended prices. Nobody anticipated one item to cost 200k so close to launch. If all the dupes hadn’t happened and if the game wasn’t overflowing with excess gold things would never cost so much.
At this point they should increase the gold cap because they are not decreasing the excess of gold.
If it’s gonna stay in the game may as well let people keep it all in one account, right?
It is to prevent hoarding, and to stabilise the economy. There is a limited number of coins and if 90% is hoarded it is not used and prices change to reflect the 10% coins in the circulation… and then few players with most coins can do a lot of damage to the economy. The more people are close the cap, the less individual power they have and the healthier the economy is.
And this is why wealth never trickles down.
Just remove paying companies for owning cities and GG …
Pay everyone who has been in the company the last 30 days and GG.
If they kick people… well they were in the company in the last 30 so they still get paid.
REMOVE GUILD MONEY 100%.
Just delete it straight up, with no warning so people cant hide it in several new accounts.
Now you’ve just deleted 99% of real money traders gold from the game.
The game is now a better place for it!
its to set a cap on your power level in money. The same thing you describe happens when a player hits 60, or max faction, or max storage.
its there to limit the currency value of items, and encourage players to spend, not hoard money.
thats basically it, at 500k, you reach max currency power, you can turn that into item power, until you hit storage cap, then you’ll have to find a new way of holding power.
As far as rare drops there’s some items in the game already that take 50-100 hours to get. A decent base grind income is 2k coin/hr. No surprised items a few items are selling for 200k coin.
If we look at EVE Online (just because they report monthly) Their velocity of money hovers around 0.4 and this is with no limit and free to stockpile anything you want. Its actually probably worse in New World since there’s really no need to re-gear constantly due to pvp losses.