If we were weighing potential changes that would even the scales toward equal player distribution, would this change move the scales towards balance? Yes. So I agree with the phrasing of your response.
Will it actually level the scales? I don’t think it will even come close, and I don’t think that is a problem. I think the problem is the burden of owning a low pop town, and from what I’ve read of your responses, we likely both agree on that problem also. It should be reduced but not eliminated.
I think the biggest points we disagree on are probably the most subjective, which is the value of the traveling trader’s roll in peoples enjoyment of the game, and is azoth so easy to get that it makes profits in remote markets impossible.
I’m a bit more optimist that that.
Obviously the linking wont be enough to level the scales and obviously it wont happen over a week but the game is young, a lot of players will leave and a lot new ones will come.
Frankly I believe the scales don’t need to be balanced. For Everfall and Windsward to stay as the most desirable territories is fine for me as long as they’re not the ONLY desirable ones anymore.
On the topic of our relative points of view I’ll say that our main point of disagreement is the traveling merchant playstyle. I’ll admit the point is the most subjective and that it is a playstyle effectively erased by the linking but being lv60 and having played on both a dead and an overpopulated server I have a decently strong belief that is regularly not worth it in any economical scenariotherefore I do not consider its removal an issue.
Ofc I can appreciate that regardles the validity of my belief in this regard, efficiency is not more important than player fun, so I don’t consider the argumet pointless.
One thing I have found in general. Is that people underestimate the value of a discussion even where no one fundamentally changes their mind (which is very often).
What is gained is respect for the opposing opinion. That respect leads to lessening of emotions (which is better for thinking anyways). I respect your positions and they have probably moved the needle on some of mine.
^
When you’re listening to understand rather than respond/win I completely agree with @midlandsbucket
Unfortunately, in our Twitter days of one-line insults and looking for what’s wrong in one another’s posts rather than what’s right, it doesn’t seem as fun. But the righteous rage of burning a faceless stranger on a forum lasts about a long as the sugar buzz from a mouth full of Skittles.
This area is a very complicated topic, and there’s considerable hand-waiving professing outcomes without looking at the mechanics, which I wish wasn’t happening.
As a reader of 3+ of these threads, I think there’s a common agreement that:
This is a QoL improvement primarily.
It’s unlikely to yield the outcome the devs are intending with it.
A cohort of people who like playing regional markets for enjoyment/coin are very upset with this.
The rest seems to be still up for recurrent debate (kind of like a flare-up of Shingles), often served with side orders Nassim Taleb-esque ad-hominem.
It’s downright awful however that you’ll be shouted down by the masses wanting the game to be WoW2.0 and moaning about convenience.
That being said, I doubt very much it’s the Devs calling the shots to tear out their ideas, I like to imagine it’s someone in corporate heading over to someone’s painting and saying “Wow this is neat, but blue would earn me more money” and smearing blue paint all over the canvas.
Sucks as a consumer, but could you imagine being an artist and watching some overlord rip apart your idea to make a quick buck? I feel bad for the Devs.
More unique features, less streamlined features. Imo.
This isn’t a class. You can still merchant with buy orders quite easily. The amount of people who bought at one city and sold at another was a vary small portion.
Absolutely not. People use houses as a way to get around the map and for their ability to use trophies… This now allows someone to also put their houses where they want to craft. Not where the market is the best.
it makes perfect sense. Certain cities have certain crafting tables at a higher level. Storing the supplies for that towns crafting is what it is for.
Your main point is just completely wrong and you honestly know very little about how the economics of this game works.
A very very small minority that are just complaining constantly on the forums.
A small minority of players that bought the game due to the original concepts provided and still advertised, complaining because new-“fans” came in with ideas to rinse repeat their textbook Theme-park MMO’s?
Are you saying it’s bad to be a fan of the core concepts of the game or?
Why wouldn’t those people complain? They have every right to do so.
You might not be on the same page with what people are referring to by traveling merchant. They are referring to this: Arbitrage Definition
We (as I’m a traveling merchant who originally learned my trade in EVE), are aware we can still buy and sell. But thanks for pointing it out.
As to how many of us are there? No doubt the minority. But prior to this proposed change we didn’t have threads with 11k views requesting this. There might be many more of us than is apparent.
Just ask yourself which type of people are drawn to this: (in my opinion, a crafting system this complex hasn’t been added to a game in a long time, and a number of people like me are playing because of it. I might be wrong, and it doesn’t necessarily have anything to do with auction houses, just player types):
Totally agree with this point. I won’t be moving a single house, as they are chosen based on geography and the number of neighboring areas. This actually doesn’t bode well for how impactful this change will be for getting people to move. Though it no doubt will make things easier for many.
Totally valid. I won’t be crying if this change goes through, and there are many ways my life will be easier in the game. I just don’t want it and am trying to explain why.
Totally get why people want it, I also appreciate your point of view as a crafter undermines some of my points, which is good for me to think about, though the trader point still stands.
On full servers i can why It could be a problem for the NO LIFERS income. Not all servers are even close to being full. So it’s a great IDEA. Usually 1 FACTION controls the map and can move items when needed cheap. So the other 2 factions are screwed. This makes up for that.
Ok, I get your point. Having to head to WW/EF to sell your goods is annoying and inconvenient. Also the people against this change are, in fact, a minority. Now, as a fellow crafter I can say, this change will make it easier to sell goods from anywhere but you’ll still be dealing with WW/EF pricing, and due to how the crafting system works (A bulk of our materials being low tier) you’ll still be buying a bulk of your materials from WW/EF due to the resource density in those two areas. On a QoL standpoint, absolutely linking the trade posts is the correct choice. But as far as spreading tax revenue it’s a spit in the bucket. Now lastly as to why, in some cases, the minority can be important:
Crafters, specifically high level ones that can produce the equipment people actually want, are a minority. Now, this being said, the majority of the player base is lucky they are not reliant on this minority. But crafters, a minority, are the leading consumer of raw resources which while I do not have the exact figures (I apologize) I can assume is the leading number of sales of all market places. In terms of the player base that act as traders, this minority, doesn’t have much swing. But that doesn’t instantly make them invalid, they are also free to discuss their concerns regarding the change, futile as it maybe. Personally I’m fine either way, linked or unlinked. To me, both have their benefits. But the majority is getting what they want here because a businessman will always cater to the majority. It just doesn’t solve the issue it’s suppose to address.
I have a level 60 with 7 skills at 200. The crafting gear is far more pricey and invalidated by the new update that allows drops of watermarked gear to 600. The only thing that is slightly worthwhile is voidbent. Which is extremely grindy to get compared to the alternatives.
Sorry that you have 0 concept of how the endgame gearing goes. What do you see in chat? LF armorsmith / weaponsmith to craft weapon? Or LFG for Reekwater Elite farm?
I hate how crafting is not worthwhile. Elites should drop crafting materials not full pieces of gear. I play this game to craft, but I am not blind to it. The only thing worthwhile is 200 Armorsmith for voidbent gear and bags, Arcana, 150 Engineering for Orichalc tools, Cooking, and Furnishing for trophies. There is no point to get 200 for a lot of the skills other then to complete it.
One would think the average age of mmorpg players whould mean a degree of general awareness and convesational maturity would be guaranteed…
I’m sorry you have 0 objectivity and only look at your backyard and pout.
People grinding HWM cry exactly like you while stating the exactly the opposite and, while I’m not saying they’re right either, you clearly have no clue how useless 99.9% of drops are.
You clearly don’t know how useless 99.9% of the random rolled non legendary armor is. Or the fact that to craft half of them would require 100s of hours farming random mobs for a rare drop.
I don’t understand why you are trying to argue on this issue. The masses agree that crafting is in a bad place, you are literally the first person to say otherwise.
I just love the fact that people for the TP link are only thinking about cheaper goods and saving time/azoth.
Can’t wait till they realize that cheaper goods also mean their own products will be cheaper, which means they have to spend MORE TIME to make the SAME AMOUNT OF MONEY via the TP.