Why Merging Servers is the Wrong Answer

I agree

I think the general layout of the map past what we currently see in game has been leaked from data mining a while ago, theres going to be many more places to fight for, the problem is how soon will we see them added

Yes, we can see where roads lead around the North side of the existing map. We still don’t even know what the plans are for Brimstone Sands.

I get that people enjoy the lower pop servers as more of a community. But please be advised these mergers were bound to happen anyways, don’t give AGS more money by paying for transfers because the same thing is bound to repeat itself.

Those players instead of quitting can move to high Pop server… those of us who prefer a more relaxed pvp game can not move to less pop servers. Low pop servers do run all those things with players who are not aggressively playing the pvp aspect. They need to keep one server that has a lower pop for the players who prefer not to be farmed by top notch pvp players.

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I’d like to add that this is what happens on EU Central Servers and PvE players are also affected. I do experience a whole lot of toxicity in the ingame chat now, also towards PvE players.

We get attacked for playing “just” PvE and should be happy because those PvP players would keep the game alive.
At the same time they don’t care about Invasions and about downgraded territories. There is no crafting and refining possible when the workstations get downgraded.

It just happened yesterday that one of those “tryhard pvp” companies didn’t pay the upkeep for Mourningdale and stations got downgraded.

We need a solution for such PvP companies and how they manage territories. Right now they are just interested in making gold and having wars.

btw.: Since those companies invaded Abaton there are suddenly advertisements of coin-sellers popping up in ingame chat. We didn’t see those on Abaton for several months.

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For me as well. I find that to be a very healthy population without becoming an overcrowded resource wasteland.

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Have you been to any of the small pop servers? All maintained t5 crafting stations. It was done by selecting 3 towns and upgrading only up to 10 upgrades so that invasion loss does not downgrade the town.

This game wouldn’t have seen release without PVE.

There was very little interest in New World as anything other than a niche game before the shift away from full loot PVP.

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Unsure if that is true. From what I understand it started as a survival open world pvp game.

It stareted as a survival game with full loot PVP, it never troubled the steam top seller list or gathered that much interest.

Interest really increased around the closed betas mid 2021 well after PVE was introduced. Players were looking for a fresh modern MMO, not a fresh PvP game.

Both aspects are important but to believe New World would not have sold if not for PvP is a crass misrepresentation of truth.

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Possibly. I can’t rightly say. As games approach their maturity to release sales pick up with the increased marketing games do prepping for their launch. I don’t know if it’s accurate to attribute that to pve. But I won’t argue the point more.

Yep, it feels like they don’t have a solution to the mega company issue which is hurting the playerbase more than any other issue it seems. Merges to me are like a small band-aid for a gaping wound.

I would suggest the easy solution is that companies get a proportion of the revenue from a town stopped if their town boards aren’t kept up.

If crafting stations aren’t maintained that should be a 25% reduction, if quality of life isn’t maintained another 25% and so on.

Owning a territory should have mandatory responsibilities to go with the benefits and not just cruise and collect.

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Yes there needs to be more dynamics to ownership.

the-office-thank-you

Where is the wrong in that?

This is actually inaccurate and has been disproven by strawpolls done here on this forum in the past. The response was a fairly interesting in results the PVX group was pretty dominant but the strictly PVP was a trivial percentage compared to the strictly PVE crowd.

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I’ve been playing on and off before official launch of the game. It was once a game of open world FFA pvp, no expeditions, a lot less “fluff” and did a complete redesign which is why where in this boat of half baked systems not fully fleshed out, endless bugs because the game was released with tons of them, because deadlines.

I have faith because this isn’t my first MMO and I’ve seen many games suck hard their first year yet are still around today. ESO a prime example mirroring NWs release, had extreme dupes during launch, ruined economy, bugs galore etc guess where ESO is today. Do you think players playing ESO today cared about some random issues from 8 years ago?

I’m sure they well aware of the things that need fixing but like anything have a finite amount of resource hours (time) able to be invested in each. So I ask you, do you lump it all into one area? Do you chop it up and slowly address each individually at the same rate? Correct answer is there isn’t a right answer but it just needs more time to complete. Solving one doesn’t fully solve another (e.g. tax dollars vs shell companies, fixing crafting RNG but leave open world drops as is).

I do share the frustration, trust me, but gamers have become excessivly whiny, instead of providing feedback just moan and complain, what does that accomplish? Yes some games are well polished they can make others appear worse… In reality gamers are comparing a hammer vs a jet engine in terms of complexity. A hammer has minimal components / systems to make it work well (LoL/Valorant vs New World)

AGS do deliver content, arguably with bugs but it’s been a consistent download stream throughout the years which has kept me coming back and checking out what’s next. When the combat works it’s the best fps/arcadey hybrid on the market currently., BDO/ESO/Tera/modern fps/tab target can’t compete, to me at least.

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Quieres que opinemos. Perfecto. AquĂ­ tienes una opiniĂłn mĂĄs: estĂĄis matando el juego a base de malas decisiones. Y este es otro gran error a sumar a la lista. Si la cosa sigue asĂ­, dudo que lleguemos a ver la nueva expansiĂłn. Esto cierra antes sin duda.

Nothing. Nada. Zilch.