yea its pretty dumb to put a hitscan weapon in a medieval game.
But there is not going back. I think they should double down and put nukes in the game like cod.
yea its pretty dumb to put a hitscan weapon in a medieval game.
But there is not going back. I think they should double down and put nukes in the game like cod.
its a Tom Cruise movie not Keanu ![]()
oh shit its tom cruise!
we do, it’s called detonate
It’s not a medieval game though, it’s colonial.
Next weapon = the deathstar
You arrived in a Spanish conquistadors ship lol
The solution to the musket problem is, of course, to give us all jetpacks so we can fly across the map to confront our opponents. A shield can also be dual wielded with the jetpack, so you can survive the trip through the air of course.
You might think I’m kidding, but i do not kid.
Yeah and last I checked the spanish colonial era had muskets did they not!?
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If these guys don’t want to accept that find a new game!
Solution is to allow great axe, great sword, hanmmer and rapier to be thrown.
Nah the proof the Musket needs to be removed is the Passive exploit was patched yesterday and less then a Hour after servers went live there was a Brand new Musket Empower exploit being used. They should just deactivate musket completely and let us get real updates that benefit the game PvP needs a break from all the musket cheaters.
Hatchet Exploit was patched within 2 weeks of being found.
GA Grav well exploit took about 3 weeks to be patched.
LS dealing slightly too much damage for people, 2 nerfs in a month.
Bow exploit about 3 weeks for a Patch
any other weapon exploit took about 3 or 4 weeks to patch
Every Musket exploit ever 3 months minimum before a Patch goes out.
It’s almost like the devs want this game to fail.
in FPS game like destiny 2 , any melee skill just 1 shot any player
y? cuz melee take so much risk and skill to get close to a range that can 1 or 2 shot u from 100 m away.
of cuz any melee attacks should 1shot that ranged player as a payback, otherwise there is no balance.
but this is not the case in New world, thats y there is so many complain, because the risk and payback is way off balanced.
make it that leaping strike or a charge can 1shot any ranged player, then most ppl will not have any problem with been 2-3 shot by them from 100m away.
My man
Its not medieval
fine.
It’s dumb to put a hitscan weapon in a game with swords, bows and magic weapons.
Why?
Technically, it is during the Age of Exploration. Of course, what the people saying “haha sword to a gunfight” don’t realize that a period accurate musket implementation would include mechanics like:
Really, even with those, the game is already high-fantasy since the average musket main probably isn’t strong enough to lift a real musket from that time.
“The bow is a very simple weapon, firearms are very complicated things which get out of order in many ways… [it is] a very heavy weapon and tires troops out on the march, a bowman can let off six arrows a minute, a musket can fire one shot in two minutes.”
because Tom Cruise dies.
How often have you seen Tom Cruise die? dont bring a sword to a gunfight.
A musket is significantly lighter than any of the 2H melee weapons.
Uhhh, no?
Verifiably false
I mean you want period specific but since firearms came to be they were the weapon of choice for militaries globally.
Proof? Or are you just making things up.
Early muskets weighed around 5kg while the heaviest antique spadone greatswords weigh at most 3-4kg, but usually less than 3.
Soldiers carried 12 rounds in a bandolier in the early period to 24-28 rounds in a cartridge box by the Napoleonic era.

Then verify it. Cuirasses were frequently used as protection against firearms up until WW1 and infrequently in WW2. Hence the etymology of the term “bulletproof” stemming from the practice of “proofing armor” by testing it against firearms.