Let me prelude my statement below with this. “Increasing XP is NOT THE WAY to fix this game”.
This game has potential because of the way it is setup. The fact someone can get level 60 in 2 days is ridiculous. What SHOULD have happened in the beginning is the XP on EVERYTHING should have been extremely slower. Why? So, people would have had more to do, and crafting would have actually meant something. Let me explain.
Imagine a “new world” where you actually spent time at levels that were sub-60.
You needed to grind out the best level 25 gear (first dungeon checkpoint) and you grinded in Deadman’s Cove (Level 25 elite zone) to get good drops for the 20-29 PvP brackets, Arenas and OPRs. The other option would be to farm the materials for lower level “BiS” gear. Fae iron, void metal, etc… Whatever it is at the particular level. To make the better gear for your bracket. This would give a ton more content to the game. Deadman’s Cove for example is only used to level weapons. Not for level 25 players to get gear. The “Elite Chests” in these type of zones are worthless. Brightwood Isle, Stone Skull Fort, Periville, Scorpius. All these zones are WORTHLESS because you dont spend enough time in the level for it to matter.
With the Arenas now having brackets this also gives more incentive to stay a lower levels because you have PvP that you can actually do. However in the current time it takes to level up it will be hard to find people to fight at these levels. Slow XP wayyyy down and you will see more people in the levels. Arenas is the first step for this setup.
Now the problem is with the current servers, you cant do this. Too many people at max level, max expertise, beyond gold cap (creating their own company to hold their money).
So, another BIG reason this game is failing in its current state is NEW players, when they hit 60 are screwed for multiple reasons.
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These “MEGA” companies that have 4 different companies pushing territories to slot the same 50 people in the war, doesn’t allow new players to get this experience. To fix this you need to put at LEAST a 7-day cooldown on joining a company, make wars FACTION only (no more purples fighting for greens against the yellows etc…), then make a requirement of 30 of the 50 roster slots be company only (the other 20 will need to be filled by other companies within your faction). Doing this will have people not only have to have relationships within the faction, but also build up their OWN company.
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Chest runs (world tours, zergs, whatever you wanna call it) need to STOP. These zones were not meant to be ran this way. Allow for up to 15 players to be in a group and take a max of 3 groups in an instanced zone for these type of areas). Place a boss infront of every supply chest or elite chest and Require it to be killed before you can loot it. This will actually give you more expertise bumps anyways because you will get credit for the boss and have more drops.
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The players who are at 625 need to understand they by not helping others run dungeons you are killing the game. A fresh 60 who needs to run laz, tempest, and gen to get their expertise up needs PEOPLE to run these. I’ve seen so many times people posting in recruitment trying to fill a group for these dungeons and spend hours trying. Take 30 mins out of your day and help them. I have made the point to. Otherwise, they will just quit and you lose the opportunity to grow the game.
These are just a few reasons and of course there is a lot more.
Before you all try to attack me, I am a maxed out 625 player with multiple builds that wars every night and has no trouble getting into multiple wars. I do help players out by running dungeons to help them get expertise. I have tried to improve this game for the better. But it takes more than 1 person.
tldr, Stop being selfish and help others. ![]()