time to go collect 75% more.
So you have to go on the crafting treadmill just like the rest of us.
Oh no, I had enough for 200 weaponssmithing!! We have been lied to!! T.T ugh. Means my 104-150 will be incorrect as well. Blast. Didn’t they announce it initially as double XP?
Crafting, yes, double XP.
not even really announced just mentioned when some one asked about double exp.
no confirmation at that time that it was 1.25 or some other number.
but context implied 2x
notice how on the news post its at the very bottom. it was an afterthought clearly.
Why doesn’t this shit wrap into the weekend lol. Why are the Devs so damn clueless.
1.25 for crafting is underwhelming. At least the gathering buff is ahead of crafting, which will hopefully nudge prices down for a bit and also help those gathering their own mats.
Ive thought about this, and the only real answer I can come up with is theyre testing out how many players would come back during the week for future purposes. idk why, but thats really the only reason.
bro chill out lmao
What do you mean people who did crafting at the start got it quick? Theyve buffed xp gain since then once already. And we didnt even have enough things to buy from market.
Too many whiners said, “that cheats me out of the efforts I put in to get to 200.”
Thank the forums bud. Where self entitled ego maniacs come to bitch about what’s better than them or how they can ruin other people’s experience because they hated theirs.
I held on to a tomne of solvent and oil to finish furnishing, saw this update, and just paid another 20k to get the extra mats to finish it off now instead. Waited too long, got impatient, 20k is chump change now anyway
@Luxendra @Shadow_Fox I love NW. I play it since launch. I am not a hardcore player and due to work it is sometimes hard for me to log to game during weekday. Me and my friends were looking forward to double crafting XP.
1.25xp is disappointing.
also, what is going on with those events during the week when most of us has to work, have families and other chores? Why not to make those events lets say wed-sat or sun-wed if it is so hard for you guys to make it during the weekends?
It isnt about 1.25 or double. Its the thing that they made people literally wait a whole month, only to give us the news we dont get the double. I rather have 0 teasers. Wouldve been done lvling the profession by now. But they made me go on hold mode for nothing, complete waste of time.
If they instead wouldve written 1.25% bonus xp on that teaser picture, but giving 2x weapon xp, People would be super happy since its a positive bonus. But they do the reverse.
The issue I have is that the Devs seem to be listening to a very vocal minority of players. My guess is players who have already maxed out crafting back when the system was exploitable before AGS nerfed it and made it a total slog to level any crafting profession. The latest Dev video talks about continuing to make crafting more “engaging/rewarding” but when the system is being gated for players without the hardcore time to farm money or mats (insert gold seller add here) it becomes very discouraging and frankly feels kind of like a bait and switch. I and many have spent hours in game collecting mats anticipating the double xp opportunity (for only a couple of days) to finally get over that lvl 200 hump.
With the development focus of this game being very PVP oriented what do the PVE folks have to do but spend much of their time gathering and crafting or running the same few expeditions ad nauseum? It feels increasingly like AGS dose not really care about the PVE/PVX player base. Is one new expedition really going to solve things. I am sorry for my rant but I have been defending this game for some time now and just really feel very let down by the whole situation.
100%. Tho at first, getting professions to 200 was the reward, the achievement to show off. Maybe that’s why Devs thought it was a good idea to slow the ‘the progress of this content’
Yeah, I get what you are saying. Terrible thought process for them. Should have just done the week. Sometimes I feel like they don’t want us gaining too much xp or materials, but at the same time, if someone is going to No-Life the game, nothing will stop them lol.
In the early days there were so many bots in the game you could go to the trader and find 20-60k of every single low tier material like rawhide green wood iron ore flint saltpeter for .02 each. It cost around 3k to max engineer just by crafting gunpowder. You could get weaponsmithing to max with 6k worth of materials and just make iron shields. They have decreased overall exp needed but they also massively decreased the exp you get from low tier materials after you break into the next tier IE iron gives bad exp when you can use steel now and so on.
Actually they raised the amount needed so much that even after lowering it later, it’s still way higher than it was originally. Go search through the patch notes, it’s in there somewhere. The amount they buffed using higher grade mats was actually laughable.