| Month | Avg. Players | Gain | % Gain | Peak Players |
|---|---|---|---|---|
| Last 30 Days | 22,994.4 | -5,514.6 | -19.34% | 42,894 |
| January 2023 | 28,509.0 | -13,263.2 | -31.75% | 49,914 |
| December 2022 | 41,772.2 | -25,986.5 | -38.35% | 73,970 |
They have all time in the world.
Not.
| Month | Avg. Players | Gain | % Gain | Peak Players |
|---|---|---|---|---|
| Last 30 Days | 22,994.4 | -5,514.6 | -19.34% | 42,894 |
| January 2023 | 28,509.0 | -13,263.2 | -31.75% | 49,914 |
| December 2022 | 41,772.2 | -25,986.5 | -38.35% | 73,970 |
They have all time in the world.
Not.
First light is simply the best region to set up places where each faction could finally build its home port in the form of a fortified port city. This would evolve in several stages as the players of the faction complete the various PVE and PVP quests that would be found on a project board.
The companies could then rise in rank and when the port is finally completed, they will be allowed to assemble the warship of their choice according to their reputation and the number of their members.
I let you imagine the rest… ![]()
Translated with DeepL Translate: The world's most accurate translator (free version)
Completely agree
The game is in an absolute abyssmal state atm. First time since release, that I truly have zero desire to play the game.
BUT, it is just over a year old, and it was released way too soon.
Wish they would just shut it down and re-write the engine. Re-release the game in 3 or 4 years.
Is what it is though I guess…
What pushing changes?
He doesn’t know cause they haven’t said anything. Probably just pure hope that they will make it be something enjoyable.
They have acknowledged they are trying to improve it, but no idea when or what it will look like
I had a feeling, was just curious if I missed something more than them giving a one-line about an influence revamp back in 2021 then never mentioning it again.
Lol this game man.
I’m sure they have plans for First Light. I’m also sure those plans have nothing to do with PvP.
They’re adding more control points per zone, and making it a specific push window. Basically forcing a full out faction war between the groups that want to have a chance to war the territory. Each zone captured, will speed up the time it takes to push. (has been confirmed, MULTIPLE TIMES, from the devs themselves, and is even on the road map)
I’m sure they’re doing more as well.
Just have to wait it out. They have a fair bit to do before then.
game handling a 50v50v50?
lmfao
game can barely handle 1v1’s
![]()
Source?
I mean sounds cool. This is the first I’ve seen of this, idk where you have see. Multiple devs confirm, I know they want to improve it somehow.
That being said, will it work? Like I know if it’s my territory I’m not going to defend it? Cause I want war, if my side were to win would it stop that?
So then you have to hope 2 companies both want to war on the same territory? I feel like it has potential to work well when these conditions are met, but I def foresee it being one company wanting to push it, goes around zone capturing control points during the designated time (which works, cause pushes rn take forever)
Freakin hell, does no one watch the dev videos?
Do the digging yourself, may learn a bit.
CBA looking for the video.
See, that’s the bit that I think they don’t understand.
Sure, it’ll potentially bring out 2 factions to push a desirable territory, which causes a hell of a fun fight while pushing. This happens already, from time to time.
Defender needs incentive to defend during the push window.
Atleast it’s an actual idea they are working on. Will just be nice knowing that it’ll be quicker to push a territory, without seeking help of others within the same faction. Needs more entertainment value. Missions are dulllllll
why does a zone have to be coded pvp? If people wanted to PvP they would all flag with the huge luck gathering buff unfairly added. If people wanted to PvP you would have unofficially dubbed a zone as the free for all and people would be there flagged. What it sounds like is you want succors not pvping to grief.
Special interest groups do it all the time. Start a movement that “blank” zone is where people hang to Pvp. Not advance settlement wars, but just if you go there you are all hiding in the bush wanting to PvP.
Scot Lane: So, we could do that, but have you ever heard about the door problem?
So no source other than your own copium.
Got it.
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It does. For a moment like a 3weeks ago and before we had massive pvp around FL fort almost daily. 50-200 players - depending on day. And it was working good. Only issue was when game does get cap to fort limit and start teleporting any more players trying to enter fort - to town. This has to be fixed.
When all servers were farming pvp reward system when it came out in GC i belive on barri we had 3 faction fighting all day long in GC and number were way above 200 on evenings. Was working fine.
They should do this 100% maby in 2028
Yep, this will be amazing for PvP, I prefer OW PvP than instanced