Why didn’t amazon just use unreal engine when creating new world?
Because Amazon have been developing the Lumberyard engine for years which ties into their services.
Lumberyard is a fork of the Cryengine.
Get real.
(rimshot)
Been waiting for this topic that we get on every non-Unreal game.
thats what happens when you dont use the best
Lumberyard is a legit choice assuming they communicate with CIG/Star Citizen devs. It does some things well. I would like to see ray tracing (all types) and DLSS and FSR in this though.
Unreal Engine and Unity for that matter aren’t MMO engines. That’s not to say you can’t make an MMO with them, obviously you can. But it’s not something out of the box. It’s not as if by using Unreal Engine any of the issues we see now would be different. What mainly would be different would be some of the visual aspects of the game, depending on how little or much the engine would be altered.
I think people just don’t understand that game engines is not something where you extract a zipped starter project, Save As “NewWorld.tpl” and drop in textures and actors. All UE gives you is bricks and you have to build the house yourself.
Amazon basically stopped development on Lumberyard months before the release of New World, and shifted it to Open Source. They’re working on another different but similar engine called Open3D that like, uses Lumberyard, but isn’t Lumberyard, because Lumberyard sucks, which is why they stopped using/developing it…
…but they still went ahead with New World, maybe they’re planning to update it.
Its very expensive to use a real game engine 
please atleast give us pros and cons of the engines, explain to us how to implement it in an MMO, the technicalities and stuff, what would be the difference, things like that, what would be the impact to us with potato pc, how it will work with 100 players in 1 area with millions of effects… don’t just tell us its expensive to use real engine, why is it the best for MMO
Unreal engine doesn’t scale at all. The only MMO that I know that will use it and have large scale anything is AOC and they’re using/developing on a heavy modified version of it and it’ll likely still be a resource hog if the game ever gets higher poly scenes, objects etc
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