The map is too big for melee users
People’s problem with ranged weapons in opr is not that they can backcap lol.
This is largely because you have people who run random back cap 1vX cheese live lord builds a build who only go for points that are 500 meters away from everyone and waste everyone’s time delaying losses and making people run around instead of fighting.
Big Text but know real answer.
Game is dead that’s why its not fun.
Also clunky combat.
You already outed yourself as a back cap PVE enjoyer which means basically all feedback from there can be safely ignored.
If the only point up for grabs is mid ranged has to actually get inside the fort to clear the people in there instead of just running for the back cap and setting up in there.
Won’t be able to break tents and respawns over walls either.
Might be too hard for you to understand though.
From yesterday:
Ok cope harder. I also have 189 npc kills on the opr leaderboard just to make you angry
Killing noobs outside of spawn and on the backcap with your cheese hatchet build isn’t skill lol.
34 kill 25 assists, you are the problem my friend. I understand you enjoy your grief play style though.
You think most of the ranged in opr would go in there even with that change? Nope. They’re going to sit outside and shoot at each other through the doors for the most part.
Tell me more about my cheese hatchet build pls. Tell me what skills and passive I use :).
34 kill 25 assist, just stop lol. You know exactly what you doing in these games. Probably get messages from frustrated people all the time.
I know what I do, but you obviously don’t or you would know how silly you sound rn
I know it might be a shocker to you, but people join the 20v20 game mode for larger 20v20 fights. They don’t join to chase after some trackstar 500 meters away or to fight some neck beard who queues 20v20 in a 1v1 duel build to isolate people into fights to boost their ego lmao.
I think they should be free to do that if they want to just look for 1vXs in OPR for whatever reason, but the game mode shouldn’t reward them as much as it does.
20v20 does not always look like literally 20 people bashing their faces against 20 other people.
Are you a bruiser? Is that what all of this is about? Things beyond your control because of your choice of build? Bruiser or tank. Which one? ![]()
There is no counter play against premade melee zerg balls if you can’t back cap. It would end up with even more spawn camping if you can’t back cap.
Dude just want everyone to fight in one spot because he’s bulky and can’t run very well.
Yeah I actually agree with most of your points. Side note, the back-capping playstyle was a direct response to pre-mades (and to a lesser degree, the ranged meta). I can rack up 20-40 kills if I want to zergball, or I can get 10-20 kills solo while destroying the opponents fort and back-capping. Back-capping is actually loads of fun, where else do you get 1v2’s 1v3’s up to 1 v 10’s (lol)? Backcapping is currently the most effective counter to pre-mades. It forces them to split up at least some of their zerg. WIthout backcappers, pre-mades would basically never lose.
You are essentially banking that they are too lazy to mount a sustained defense, and you will eventually take 2/3 forts (your home fort plus their home fort). Then you win a Baron or two, and you’ve defeated the pre-made. I can get more kills by zergballing, but I can win more OPR’s by backcapping. It also gives me nonstop 1 V X fights, which I love.
I’d be onboard with your proposed rules if the teams were actually balanced (ELO/matchmaking/cross server etc). But as is now, its the only way to even possibly beat pre-made groups.
PVEers in OPR are mostly really easy kills, kill them and take their stuff.
hahaha zerg mentality
you need a new opr map.
it would avoid routine, bad habits.
the ranking should reward useful players and risk taking. players who can totally dodge combat are total antiplay.
who can take pleasure in a fight where everyone flees? the doors can be too powerful.
it is necessary to balance the teams according to the attributes of the players.
the queue should be a list of players for the auto distribution of teams before 32/40
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