Why OPR isn’t fun

Core problems:

  • Back capping leads to way too much running back and forth with no real fighting or fun
  • Kitey and speed tanky style builds who never really engage others are rewarded by the back capping game mechanics
  • PVEing is OP, one team having a PVEr is a MASSIVE advantage

Solutions:

  • Each army can now only capture the point closest to their spawn that they don’t own. This means that you can only capture the closest point when the game first starts, once you own that point you can now push for the middle point. This will prevent back capping and mean players can only cap the point in front of them instead of skipping it to go stand on the farthest away point to distract everyone and waste their time running.
  • Automatically give a respawn at the first closest point to each base when it is captured. This will help cut down on the running and downtime in between deaths. Only the team with the base closest to that point gets the respawn, it is given immediately upon capture.
  • Completely remove PVE from OPR. The only PVE that should stay is Baron. Things like battle Bread, zephyr cakes, potions can be removed or stay I don’t think it matters too much. If they stay make them purchasable through battle credits the same as in war and invasions.

AGS, you have previously said when designing content you have a guiding principle of “find the fun”, the current implementation of OPR completely misses this principle for a few very easy to solve reasons.

OPR is the main PVP end game for 90% of the playerbase, with the other 10% having wars to supplement along with their OPRs. The main reason I hear players say they don’t play or enjoy OPR is because the game mode supports griefing and they don’t get as much PVP or fun fights as they would want.

Back capping playstyle is probably the least fun and most frustrating to play against. It is the main reason I hear people say they hate the game mode. When your team is winning there will almost always be a player back capping your first capture point. To properly defend against this you must spend a minute or two running all the way back to the point to try stop the person from capturing the point. The problem is these players almost always run away for ever with some build tailored and dedicated to back capping while most players have a build made for having fun pvping. They then come back and capture the point. This means you either just spend the whole game running around not fighting at all because the back cappers typically have 20% haste. You can choose to either have to stand on your first capture point doing nothing to defend or waste even more time and keep chasing after players who have no interest in fighting. These games typically happen when one team is winning, the other team has extremely kitey players back capping constantly without fighting to try to get free point ticks, this is not fun gameplay.

The second factor that makes OPR not fun is PVEing. PVE is extremely over powered and something no one really considers fun. If a team has a PVER farming mats they can easily give their team a massive advantage through a respawn, permanent 9% empower and fortify, and an uncapturable point because the doors are impossible to kill if someone is repairing them and killing kegs. This mechanic means whichever team is lucky enough to have someone who doesn’t care about having fun who would rather just PVE having a massive advantage. I have personally seen many games where you have 12 people hitting a single door that is being repaired for 2-3 minutes which results in an instant loss because some guy on the other team chopped trees for 15 minutes instead of having fun and PVPing.

To properly defend against this type of play someone has to quite literally sit at the first point doing nothing to deny the back cap or PVE the whole game, both of which are not fun and not something people want to do in a pick up style game mode meant to get people into PVP quickly. These mechanics would be okay if OPR was a fully premade competitive mode, where you can hand select your roster and assign people to unglorious but necessary roles. Similar to in war where people are assigned to door repairs, blowing horns in a fort fight, or defending sidepoint split pushes. The problem is that OPR was created to quickly hop into queue to have some fun PVPing with some friends, no one is assigned to or wants to do these meanial but crucial to winning tasks.

Does what I describe to you really sound like a “find the fun” situation for you AGS? Remember, this game mode is PVP end game for 90% of the playerbase. These players join “PVP end game” OPR to have some fun PVPing, but end up getting a running simulator chasing a team with permanent 20% haste who runs away and back caps the whole game never actually fighting, or a game where you are crushed and losing hitting doors while they get repaired because some guy farmed trees and buffs for 15 minutes. Once again, I understand what AGS was trying achieve by creating a mixed PVP/PVE game mode, but it just doesn’t fit this style of quick pick up game fun.

I know there will be some feedback that says if you want to just PVP quickly join arena. Arena has a plethora of problems including the fact that 3v3 type modes are usually more competitive play modes rather than a pick up game style PVP mode. There will also be people disagreeing with this feedback saying back capping and PVEing is fun, I can assure you this opinion is a tiny minority of players, most don’t enjoy this type of running and not fighting style of OPR. Yes I understand OPR was designed to be a PVPVE game mode, I am suggesting that is not fun and it shoul be changed, so don’t tell me this is what the mode was designed to be as that is irrelevant.

3 Likes

opr isn’t fun because ranged weapons do the same damage as melee weapons for the same attribute allocation.

2 Likes

Stop statpadding and send a couple of people to defend a point

Nerfing shirking fort for light armor, stop statpadding and go defend your back

Stop statpadding and send one or two guys after the pver

Anyone else finding a common denominator here?

2 Likes

@Goblin

You are completely missing the point while at the same time proving my point. You don’t think it’s problematic that you have to chase some guy cutting trees the whole game to be effective in the END GAME PVP MODE for a large majority of the player base?

I am not arguing it’s impossible to defend against these strategies, I am saying it’s not fun and makes people not want to play.

When you say “send some people” you realize it is not an organized game mode right? It’s not fun go to stop a guy who’s whole build is dedicated to back capping or PVEing. The game mode is way too nuanced for a PVP queue and play style game mode.

It’s not even debatable, it’s not fun to chase around some random guy for chopping trees for 20 minutes.

1 Like

And here we have the actual reason that opr isn’t fun.
You know those guys with a team captain complex? Uselessly barking orders that literally no one is listening to and getting mad? Is this you?

Who is chasing them for that long? Skill or build issue tbh.

Big opinion. My opinion is that it’s fun and tactical to backcap, to stop other people from backcapping, and to harass enemy pvers. Not all builds are mean for clump fighting :no_good_man:

@Goblin You are in the tiny minority of players that thinks PVEing and back capping in OPR is fun. Just go stand on a fort in open world if you want that play style lmao.

Honestly your feed back is terrible. Just because the fight is over one point doesn’t mean it’s all a clump flight, every build still has a role there outside of the builds built around only running away and ticking points that no one is at.

Killing someone once farming mats does nothing, you have to constantly do it the whole game to prevent them from doing it.

I knew there would be this type of nonsense feedback lol.

1 Like

You’re twisting my words a bit but whatever. I find what I do more fun and engaging than mindlessly running around in the clump, or mindlessly shooting at the clump from whatever meters away. And I still get plenty of kills doing it.i also get much more 1vx opportunity, which helps me get better as a pvper

Yes, and what you do makes the game not fun for 39 other people who you are making run around the map doing nothing. Go chop trees, kill wolves, and cap forts in open world if that’s the gameplay you want. There is also arena if you want this small skirmish play style.

We have had it your way long enough and no one thinks it’s fun.

1 Like
  1. You don’t speak for anyone but yourself
  2. I’m sure my team appreciates it :man_shrugging:

I do PvE and pvp in opr, stop trying to make it seem like I only do PvE lol.

Range weapons will not be as much as a problem if they don’t have infinite space and points they can go to. One of the core problems now is ranged builds can just run away and go for a point no one is at.

1 Like

The map is too big for melee users

People’s problem with ranged weapons in opr is not that they can backcap lol.

This is largely because you have people who run random back cap 1vX cheese live lord builds a build who only go for points that are 500 meters away from everyone and waste everyone’s time delaying losses and making people run around instead of fighting.

2 Likes

Big Text but know real answer.

Game is dead that’s why its not fun.

Also clunky combat.

2 Likes

You already outed yourself as a back cap PVE enjoyer which means basically all feedback from there can be safely ignored.

If the only point up for grabs is mid ranged has to actually get inside the fort to clear the people in there instead of just running for the back cap and setting up in there.

Won’t be able to break tents and respawns over walls either.

Might be too hard for you to understand though.

1 Like

From yesterday:


Ok cope harder. I also have 189 npc kills on the opr leaderboard just to make you angry

Killing noobs outside of spawn and on the backcap with your cheese hatchet build isn’t skill lol.

34 kill 25 assists, you are the problem my friend. I understand you enjoy your grief play style though.

1 Like

You think most of the ranged in opr would go in there even with that change? Nope. They’re going to sit outside and shoot at each other through the doors for the most part.

Tell me more about my cheese hatchet build pls. Tell me what skills and passive I use :).

34 kill 25 assist, just stop lol. You know exactly what you doing in these games. Probably get messages from frustrated people all the time.