Why performance is so bad

Lumberyard is a fork of CryEngine and while the engine worked well for mobile deployment, issues surrounding the client authoritative networking is one of the major factors that the project has been abandoned for future title development. Unfortunately, the issues with desync, lag compensation and general issues like movement bugs will be hard to fix in this engine, but using Unreal Engine 5 is not a better solution.

Linux will be continuing development of Lumberyard under their new project Open 3D Engine. Amazon has Initiated the AZoth Engine project to leverage their new cloud based Luna service which will hopefully be a direct competitor to Unreal Engine 5.

While Unreal Engine can provide some unrivaled photorealism, the software is very limited in it’s ability to stream large, open world environments. In a large scale environment, Unreal Engine starts to suffer from editor complexity, convolution and runtime errors that can be very hard to debug. Furthermore, Unreal Engine 5 is currently having issues with extremely low FPS with large scale texture streaming that is proving to be extremely prohibitive to MMO development. Additionally, their Editor and Blueprint tools in the current iteration are severely bugged which is making deployment extremely difficult.

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When I first started, there were so many people complaining about New World lagging. I never had issues in heavily populated settlements. I very rarely get frame rate drops in huge portal runs/chest runs.

I’m not a big classy PC freak. I play game. It doesn’t blow up. Not complicated.

Journalism really has a way of distorting perception and children really have a way of telling fish tales.

But that’s just a theory.

I play game. It doesn’t blow up. A million words. Still not blow up. Crazy.

No the game is just poorly optimized.

My spouses I7 8770K 2070 super shouldn’t be dipping into 40 FPS at 1080P high graphics.

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Yeah no issues with power draw, but the issue from a while back was not specific to EVGA.

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I’ll take some lemon bars.

Performance is terrible because the only viable combinations are GA/WH or VG+ anything… pbaoe everywhere… nothing else works next patch…

I have a reasonable pc and frames aren’t an issue for me. I always have 60+, 80+ away from settlements. Its more server stuff I notice… Weapon swap and people teleporting etc…

Hey I just bought a PC less than 5 years old and for the first time in my life Im getting 60 fps. I have no idea what to compare this to or what a game engine is but the games working fine for me! Must be your computer! I started building computers in 1989 and my my most recent build lasted me 15 years so I know what Im talking about.

Too many API calls caused the game to overheat the GPUs and the soldering on some video cards exposed the weakness.

If you think a game can’t overheat your video card how do you think programs like furmark and stress test apps work lol

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That’s pretty much the point of Furmark. To make sure your computer doesn’t crash under pressure.
I’m pretty sure those cards which fried playing NW would also have fried with Furmark. And they should NOT.

Thanks for the info provided, hope so. If you guys will use Lumberyard based on Open3D instead of CryEngine the product will have a chance.

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For the last few days I tried turning SMT (hyper threading for Intel) OFF in bios, and I gotta say, it seems to perform better. Hard to tell if it’s placebo or not tho, if only I had the time to test it 10 times in OPR with it ON and then OFF to get decent measurement of avg fps and 1% low. Could be worth trying out.

Just save yourself arguing with this Korrigan kid.

They have shown they know 0 about computing in previous threads.

But you know, allegedly you should trust them because they’re a “software engineer”

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In 2016 HT was a problem with Star Citizen (if I recall correctly) and they modified their version of CryEngine to fix the problem. They later dumped their version for Amazon.

Good thing to remember is that hard performance issues (desyncs/laggs) comes mostly during Wars and OPR and not that much on PvE openworld or into 5 players donjons.

So i dont know guys if you experience a 50v50 wars but it doesnt look that great honestly,

Devs and community managers also agreed and comunicated that they are aware of these performance issues and are working on many fixes but they dont know when it will be ready to launch, we dont even know if it would be fixed fully one day so…

if you wanna go deeper, there is something about 5000k videos on YT linked to this topic unfortunately :confused:

So your rig is not a potato, but you are.

If I had a choice of being a vegetable from my garden, I reckon I would prefer to be a cucumber or something of the green variety - so definitely not a potato buttercup.

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could be beans?

So my potato Pc has I7-9700k, NVMe SSD, 32gb of ram and RTx2080ti … I guess it’s not enough to run in 2k right? Why do I have 35 fps in wars.