Why performance is so bad

No the game is just poorly optimized.

My spouses I7 8770K 2070 super shouldn’t be dipping into 40 FPS at 1080P high graphics.

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Yeah no issues with power draw, but the issue from a while back was not specific to EVGA.

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I’ll take some lemon bars.

Performance is terrible because the only viable combinations are GA/WH or VG+ anything… pbaoe everywhere… nothing else works next patch…

I have a reasonable pc and frames aren’t an issue for me. I always have 60+, 80+ away from settlements. Its more server stuff I notice… Weapon swap and people teleporting etc…

Hey I just bought a PC less than 5 years old and for the first time in my life Im getting 60 fps. I have no idea what to compare this to or what a game engine is but the games working fine for me! Must be your computer! I started building computers in 1989 and my my most recent build lasted me 15 years so I know what Im talking about.

Too many API calls caused the game to overheat the GPUs and the soldering on some video cards exposed the weakness.

If you think a game can’t overheat your video card how do you think programs like furmark and stress test apps work lol

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That’s pretty much the point of Furmark. To make sure your computer doesn’t crash under pressure.
I’m pretty sure those cards which fried playing NW would also have fried with Furmark. And they should NOT.

Thanks for the info provided, hope so. If you guys will use Lumberyard based on Open3D instead of CryEngine the product will have a chance.

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For the last few days I tried turning SMT (hyper threading for Intel) OFF in bios, and I gotta say, it seems to perform better. Hard to tell if it’s placebo or not tho, if only I had the time to test it 10 times in OPR with it ON and then OFF to get decent measurement of avg fps and 1% low. Could be worth trying out.

Just save yourself arguing with this Korrigan kid.

They have shown they know 0 about computing in previous threads.

But you know, allegedly you should trust them because they’re a “software engineer”

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In 2016 HT was a problem with Star Citizen (if I recall correctly) and they modified their version of CryEngine to fix the problem. They later dumped their version for Amazon.

Good thing to remember is that hard performance issues (desyncs/laggs) comes mostly during Wars and OPR and not that much on PvE openworld or into 5 players donjons.

So i dont know guys if you experience a 50v50 wars but it doesnt look that great honestly,

Devs and community managers also agreed and comunicated that they are aware of these performance issues and are working on many fixes but they dont know when it will be ready to launch, we dont even know if it would be fixed fully one day so…

if you wanna go deeper, there is something about 5000k videos on YT linked to this topic unfortunately :confused:

So your rig is not a potato, but you are.

If I had a choice of being a vegetable from my garden, I reckon I would prefer to be a cucumber or something of the green variety - so definitely not a potato buttercup.

image

could be beans?

So my potato Pc has I7-9700k, NVMe SSD, 32gb of ram and RTx2080ti … I guess it’s not enough to run in 2k right? Why do I have 35 fps in wars.

OMG its that deffo that…

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You have 35fps in wars due to number of people on your screen and all the animations going off that literally has nothing to do with games engine and its performance, all mmos with large scale battles and high quality gfx do the same thing,
Your pc is relying on recieving data of 49 other people geographically placed all around, whilst going through amazon servers, :joy: if youve been playing games for longer than a month you’d know this has been always the way since days of Archlord, conan, Aion etc, :man_facepalming:
Even eso which has been around years still suffers same issues in cryodil