Oblivion? What utter drivel are you going on about?
I’m a long-time EvE player, so I know what I’m talking about. Clearly, you got disproven and no longer wish to fight a losing battle.
Oblivion? What utter drivel are you going on about?
I’m a long-time EvE player, so I know what I’m talking about. Clearly, you got disproven and no longer wish to fight a losing battle.
But it takes almost no time in this game unfortunately. Not to mention almost nothing you make as you level crafting has any use to anyone. So please show me how you are selling crafted items on the market place. Right now the only things I see making money are bags, gems and some food and potions. Maybe some furniture but with server caps and so many half dead servers there is no long term economy in this game to be had.
Its like when people say use town boards to level quick, yeah that worked for 2 weeks, Now most town boards have 3 available quests quite often.
You can sell so much, what are you talking about? To name other sources, raw materials, refined materials, certain craft mods, decent perk gear (As low as 400gs sells, as long as it has luck of any variety on it)
It’s not just the few things you mentioned.
I said crafted gear you can sell. I am well aware of resources selling. Are you really struggling to see how short term even that market is with 2000 people on a server with no alts so almost no low levels coming through regularly?
People always need stuff, so stuff will always sell. Iron, especially, as it’s used in almost everything.
Until every single person on a server has full, perfect perk 600gs gear, there will be demand. Until then, there’s no need to change the economy beyond the link tonight.
You dont seem to understand how limited the market is in order to call it player driven in NW. A better system would be everything being crafted, that would require larger servers and a better flow of all levels in the game. What you have now is a poor economy for any long term health. Its simple to see the numbers will not be good over time. Or you can tell me that the demand will exist until the last person has the gear they want.
I think the eco is doing pretty good right now? Everything is affordable and I have enough cash without farming coins.
The annoying thing is, that all trading posts are useless with the exception of EF and WW.
Coincap is only 500k… im half way there and did nothing but playing the game for fun?
I think the players economy is working great, at least on my server. Sounds like you’re not getting the prices you think you deserve and are salty about it.
Can you give some examples of what makes the economy on your server work? Seriously asking here.
Don’t even get me started on blatant scams that feed on hopes and dreams of naive people with spare money.
What do you want to know? Companies aren’t driving down mat prices like OP claims, specialist crafters aren’t leaving in droves (not to mention many ppl craft on their own), prices are healthy and it’s relatively easy to make money. My buddy went from 3k balance to 12k yesterday from a little bit of farming and selling back into the player run economy and he’s not in a company (lvl 53). OP made some broad assumptions that aren’t true. This economy has a resource burn, there’s always going to be demand that won’t be a race to the bottom like OP claim.
I read it, Have you seen Eve Online? Even with huge companies that can and do at time manipulate the market anyone can still get started building wealth in that game. It takes far more commitment then New World but the same could happen. For starter we can’t link the trading posts, that leads to WoWanization of the game and many other feature must and will follow.
I would say that NW itself has already proven that the topic of this thread is false. It works.
everyone being able to do everything creates a healthier economy actually. Most people complaining about a healthy economy don’t want a healthy economy, they want an economy that benefits their particular playstyle.
having items that players cannot generate creates imbalances in supply and demand that players cannot solve, and makes the economy less able to balance supply and demand, and less reflective of the value of items.
lets say a server has only 50 lumberers, now the price of every item is dependent on their ability to supply items, other items are bottlenecked and build up surplus items, dropping their value. Or, they form the Lumber Group, who decide to fix prices on lumber.
these economic solutions many people propose are economic problems economies try to avoid
No it creates a boring economy that is not healthy or player driven. What we have here in NW is a very short term economy based on low server capacity and easily acquired gear until very end game based on watermark system.
Supply and demand is what makes an economy, with the way this game is set up the demand will reach an end relatively shortly for many items.
Lets just take bags for instance, right now there is a market, in a couple of months it will be nearly gone. Just like town board quests are dwindling. A good player driven economy would not have the abundance of dropped loot we have now. So you can play the market on resources until they become nearly unneeded.
By the way I hate crafting but I think it should be a bigger part of the game so no I am not arguing for anything that just benefits my playstyle at all.
the problems you mention have nothing to do with players being able to craft anything though.
How are you announcing the economy is boring if its not content you participate in? By what standard are you making this pronouncement? From what I see marketeers are having a field day with this economy.
and you vastly underestimate the supply and demand of high end items. You have any idea how long it takes to create a top teir item versus how many people want said item? Did you consider that updates will change demand constantly? How do you think void gauntlet will effect the economy, what about the resilience fix, making voidbent into a mid teir gear set?
TLDR; Check Sandbox MMOs like Albion online.
It works.
Hope your economic degree can be refunded.
Morning to you both @PhysOmega and @Rokurgepta. (stupid fat fingered the send button before in the opening line).
I really do get the frustration with imbalanced supply/demand. I might have gone off about it once or twice on these forums (per day) recently. 
I can see truth in both sides of this, but on balance I find that it’s the oversupply from bots that are driving the aggregate issue right now, and not that too many players are able to do too many things.
There’s an easy thought experiment to demonstrate that is likely so. What is it?
Almost all of us sense/observe less density on the servers. Whether they have actually quit/uninstalled is an unknowable I’m not personally interested in. If player driven over-supply was driving the problem from unconstrained choices, then deflationary aspects from over gathering/refining/crafting from players should be abating.
And it’s really not.
The bots, who have a marginal cost of production of 0, continue to supply. They’re much more likely the problem. They’re correlated with server population because it makes no sense to sell to a dead server. But unless or until the bot supply is dealt with, I really struggle to see how constraining crafting choice as a means of lowering supply is a meaningfully binding constraint to deal with supply/demand issues. (Even if the bots are dealt with, there’s an aggregate demand problem with crafting because of how easy readily available loot drop substitutions are).
I hope that make sense. On a side note, if you think the 1000+ posts on potentially ending player-merchants through globally linked economies was something, imagine the tsunami that would come from enforcing gated crafting choices. I’d personally bet it would be 3-5x what we’ve seen on the other issue.
AGS has stated large numbers of income is incoming but very little going out. Players are holding their wealth, and AGS has stated that if this does not change they will be forced to make changes!
Players creating new characters on different server regions. I thought about just creating a character, leveling to 20 or soo and giving the gold earned from questing( around 5k) to any random player then deleting that toon. Too many servers and not enough players!!