Why ppl do play OPR?

I have NEVER seen this. Towards me or others. Do you start it? I see you say you don’t start it. I get teabagged sometimes but IDC about that either. Like water off a duck. It’s cute to be honest. What server are you on?

Hope, I don’t start it.

In fact, I have spawned in, stood still (acting AFK) and their entire squad was t bagging me and giving me grief. I ignore it because I know trolls want the attention.

I still play OPR but only really now for daily gyps as its basically a long range game. It is rare for a fun even matchup but is nice to see some regular faces and even the regular players who teabag my squishy self when I die.

The main problem is there is not much else PVP content wise. The game has been out a good while, we have had some extra dungeons and even musical instruments (who wanted those?).

Yet we have nothing new on the PVP side instanced wise or zone wise. We need some more OPR style content such as 10v10 CTF / faction v faction zone a bit like DAOC (for those who can remember). There are plenty of such modes in other games which can force more teamwork. Have some smaller maps with solid geometry as obstacles / cover (to stop the Nvidia crowd removing the scenery).

What about a queued version of the war mechanic without any ownership penalty?
Many new players have zero chance of entering a war as it is mostly 625 GS or a swift removal from the team. Just look at any other half decent MMO and see they generally have more than one activity.

From a design perspective it must be just as easy to add a new PVP type zone as it is to add a new expedition with boss mechanics etc. We have a test realm so easy to get feedback.

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Valhalla doesn’t mess around like that. We have premades, we have monster killers, we have tear it up one sided smackdowns, but everyone just shuts up and puts their head to the grindstone. The only people who get picked on are the ones who tell us to “u al unstall” or “this team terribad” (typically hacks) and that’s pretty much all I’ve ever seen or took part in. Im on Seer not as often and I don’t see it there either. Sounds like you need to use that token. And maybe I’ll start a toon there, sounds like some good harrassback material :smiley:

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You can get full shirking fort and resilient set for under 5k on any server btw, I do well (for my own starndards) in 600 purple gear with less than maxed skills on Seer.

This was when I was on Orofena and about 6 months ago or so. I transfered to Themiscrya (sp?) to get away from them (literally) and so did my GF.

Sadly, the toxic organization these people were part of also transfered and I had to deal with them again.

They were in part why I left the game (I recently came back).

I have full shirking fort and resilience. My current build is 200 con and I still get smacked (literally globaled, I mean 1-2 seconds).

I have been playing PVP since 2004 World of Warcraft. I spent 7 grueling months grinding out High Warlord, I achieved arena master. I did PVP in GW2 at launch, SWTOR, Warhammer Online, ESO and although I had my qualms with each of them, I would rank new worlds PVP the absolute worst of the bunch, I mean by a massive factor.

I run a 9900k at 4,7 ghz all cores, 32g ram, 1200 watt seasonic PS, regulated 120v, RTX 2080 (with game settings on LOW for PVP) and I have a 300 up/down fiber connection through AT&T.

I have never seen so much teleporting in my life. The combat happens way too fast, the damage taken is absurd, the damage I do is lack luster. Even when I maxed 625 bis weapons, gems, blah blah blah.

None of it makes any sense to me (why the combat is so crummy, why I take so much damage and why I do so little). In fact, I put in a bug ticket asking if my account/character had a debuff on it. Because none of it adds up.

Yet, any other MMORPG I pick up, I am able ot make sense of it and build a toon appropriately (and ESO is INFINITEY more complex regarding builds than new world).

Welcome back, all I can say is I feel great pain every opr, but it’s because I am slow twitch and spaz pinky and do stupid things 80% of the time, maybe 15% because of premades, 5% because of weapon balance. I get 0-4 kills, always near the top on deaths. You;d think that’s where the pain comes from…nope. IT’s from all that running. That’s the only thing I don’t like.

I’m talking about damage in terms of score purposes.

Occasionally a melee player can lead the damage charts, but it’s usually going to be range or healers.

It is significantly easier, at least for me, to do > 1million damage as a range player opposed to a melee player. Moreover, if you are on the losing team, you can still do high damage as range, but that’s not usually the case for melee.

Ofc range light armor builds can do more dmg than bruiser or assasin build. And will always do more dmg. Thats why we need chance on scorring system.

  1. Way more score for taking points (bruisers need it)
  2. Way more point for killing dude that is 20/0 than dude that is 0/5 (assasin builds) - bunty system

OPR for noobs
Arena for PRO

Arena have own issues. I have friends i used to playu that quit first 2-3 months and came back. All are gona again couse of arena. Issue is that arena have lot of good players and game does not tell you that. So ppl feel that other dudes have better gear or weapon or sth when they lose. Ranked mode is very much needed there.

Ah yes great idea, let’s tier the scoring system so people can stat pad even harder instead of playing for the win.

To queue with war parties and see if they are coordinating well

You don’t know why people play OPR because you don’t play OPR.

I spend the vast majority of my time playing New World solo queuing OPR. I absolutely love the PvP in this game, and when the matches are somewhat balanced it is an amazing time! I’m a mage, so doing M10’s isn’t really an option for me. People would rather have someone using a different build. War, same situation. There aren’t a lot of FS/IGs being slotted for wars, and the community is full of gatekeeping and toxicity. Arenas can be fun sometimes, but I greatly prefer the larger scale combat that takes place in OPR.

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The score should never have been for damage, it should have been for holding the forts or taking them. If that were the case, OPR would be much more entertaining. And hopefully place a strong capture order, you cannot take the one in the middle without first taking the one that is closest, for example.

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Yeah remove score for damage and kills. The game mode is about capturing. No one plays the game mode that was intended, because of the stupid score system. You have people bragging about their 40 kills, even though they lost. Imagine bragging about losing. Top of the score board should be “points captured” If you want a team deathmatch for kills then fair enough but this is a capture the flag type mode".

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Only cause our confused devs decided to give OPR the best rewards instead of to skill-based PVP modes like 3v3 Arena. :laughing:

Why is Arena always bad for you? And what makes you prefer a PVE/PVP meme hybrid over it?

At this point I’d bet money the devs do drugs lol

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