Why remove stagger from Sticky Bomb?

Because that makes the ability unique

Idk if unique is the right word for that.

Most changes are done without listening to feedback, so that’s why we get random changes like these. The devs needs find better tools for balancing and start listening to the community.

True, unique is probably not the correct word… but hopefully, people know what I mean lol

no idea, just makes no sense in my opinion, a main musket that mostly plays arena, removing the stagger probably will kill the build.
already hard to hit when people see you holding the nade, it is not an instant skill, and then if u land it, they can frame it to negate all damage, and now they don’t get even staggered.
i say it again, playing against really good players, the musket just does not work, it is just a good weapon against the average.
I am no where an elite player, but u have 1100 hours on the musket and played a shit ton of arenas, some hatchet players, I just never ever win against not even once, just shows you, it is an easy weapon to counter.

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You wont get a feedback here. But i guess it’s to complex to get rid of hit scan, so AGS can atleast say they nerfed Musket ;D

i’m really really disappointed in this change also; sticky is probably the hardest skill to land reliably and yet it’s being nerfed because we get to move while using it?? Terrible, ill-informed decision.

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