It’s not news that tanks have a secondary place in this game, even though it’s one of the fundamental archetypes of MMORPGs.
- Less attribute than everyone else
Sword users are bound to NEVER get a planned build with 500 attribute points with both weapons, 15 points will disappear when switching weapons. Which doesn’t happen with any other weapon and is extremely easy to solve (pass all attributes to the sword).
- Bad constitution passives
With the exception of the 200 point passive, all the others are either bad or very situational. The passive of 300 Constitution is a shame compared to the 300 strength.
- Extremely long CD
We depend a lot on our skills to increase our survivability, or even to maintain agro, however our skills have a very long cooldown (EX: 45s on defiant stance, 20s on shield rush), in addition to being for a short time.
Which makes us HIGHLY reliant on CD-lowering perk (Refreshing Move, Refreshing Ward) or abilities like reverse stab (which was nerfed in ptr). Which brings us to the next point.
- Few good drops.
Let’s start with the shield, which apparently we don’t have a good named legendary to drop.
About the swords, because of this need for the refreshing move, any weapon that doesn’t have it, becomes horrible. While lvl 60 DGs have amazing weapons for other classes.
But the worst thing is that with the coming of the mutations, it seems that NO heavy armor has constitution. It’s okay that it has the strength that drops from the lazarus expedition, but still, it’s not for a character based on constitution. That’s why I didn’t even get into the issue of accessories that drop from DGs.
Anyway, I’ve been a tank since the game’s launch and I see a lot of potential in this game, but one thing is obvious, tanks need more attention from developers.
Please DEVS listen us!