Why so much hate with tanks AGS?

i fight for tanks therefore i am

One thing that would make life better for tanks is for Shields to drop as frequently as they are intended.

I have found two bugs in the datamine that prevents shields from dropping from mobs:

And prevent shields from dropping in Elite Chests:

Please let ags know in those bug reports that its important to you that shields are received as a reward.

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ty <3


We need to know developers have taken tank issues into consideration and are planning to address them.


thanks for the help!

Any recognition from staff would be nice. Don’t ignore tank problems.

Never made sense to me why the 300str passive isn’t instead the 300con passive…




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back up we goo

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Because constitution is a split stat everyone uses. The 300 str passive can only be used by melee weapons. Making a shared stat between mages and melees helpful only for melee users would not make sense…

in fact, since grit is only activated by melee weapons and is a defense buff (gains stagger resistance), it would be more logical to be at 300 con. So, in addition to having a defensive buff in a defensive stat, you would allow all melee weapons to take advantage of that. Rapier and spear don’t have str as their primary attribute, so con would be a more “generic” attribute. In addition to serving as a balancing act, you give up more damage for more resistance.

300 str, should boost your damage even more. You gave up defense to take damage, so it’s fair that the passive would give more damage to your character.

Gave up health Not defense… defense would mainly rely on your armor build.

I just don’t get this argument though. So you would be a tank with Grit, with only a wet noodle for a weapon… Why have grit if you are swinging a wet noodle? Makes zero sense to go for 300 con grit unless you were tanking for a dungeon or something…

Health over damage = makes sense. I’m pretty sure they are not saying because we have this much health our defense should be high.
LA, MA, HA damage absorption doesn’t make sense especially heavy. Now you combine the health with the defense and we’re still shredding to pieces because the game doesn’t know how to balance when the changes come in then yes it’s a problem.

Trust me if i could wield duel shields I would because again we don’t do damage what’s the point of swinging a sword when i can beat someone with a shield or my fist. And grit would be good for a tank have you swung at someone with grit?

Grit- Grit is a type of ‘attack’ (yes it says attack) that makes players temporarily unstoppable (so last man standing vibes) as it prevents short staggering when a character is hit (say it louder for the tanks in the back) which normally interrupt your attacks and other actions . This is indicated by a white or gold aura, (if you hit them they are not effected) a glowing effect that appears around a character when they’re about to use Grit (yes).

If a tank or any frontline has that in con what would be a changer.

This ability can be crucial to your character’s success in both PvE and PvP as players will face a barrage of incoming attacks which can interrupt your actions. Moreover, you can use your Grit ability to prevent your opponents from blocking your attacks.


sorry i overestimated your understanding ability. “survival”, maybe it would be easier for you to assimilate.

Defense is your resistance to damage, health is the amount of damage you can take.

I meaaaannn, I would love to have grit on a lot of the mage builds I’ve tried


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GRIT and scale DMG of CON. Sword damage scale 0.8 from STR now, if I’m not mistaken, then add scale from CON 0.5. Would not be wet noodle then and would not be high risk to DPS players. Right now most DPS, especially GA, can just regenerate health way faster than 300CON tank can do DMG. It makes no sense on 1v1 comparison, Tank should in the very least be able to hold his health at same amount and at the ideal to be able to compete with any melee DPS on 1v1 duels. Right now on duels if you would try 300CON sword and shield, GA player would hate to duel with, not because he can’t defeat you. But because he can’t burst you in 3 sec. Would take a little longer, and result of duel would ALWAYS be same - Tank dead and GA player at 90-100% health. This is not health long term, having in mind PVP arenas coming up and scoreboards. Tanks will have absolutely no chance to be anywhere close to top rankings, no matter how good he is. And this has to change before that time at least, while i personally as main tank since launch of the game would like it ASAP. Just that developers seem to ignore all threads about tank problems, while DPS problem threads they are all over collecting feedback.

There is a reason why meta hardcore company’s don’t even take tanks to their company. Because basically right now tanks does near 0 important damage, and tanks CCs are just very weak. Overall, tank in group fights is just a minor inconvenience like a mosquito.

TANK 150STR/300CON - HEALTH 15500, damage 800-1000, lifesteal usually 0 or up to 5%
GA 300STR/150CON - HEALTH 11000, damage 2000-3000, life steal 5-30% depending on attack.
CONCLUSION OF DUEL: GA while having 40% less health, does double damage and Lifesteals way more. So just by comparing numbers it already does not add up to be fair fight, not considering all shitty CC and no GRIT on tanks.