Why the forced content?

Why is the only content AGS promotes and seems to think players like is repetitive grinding of chests and elites?

From what I understand and have experienced, The Dev blog (High Watermark System) from the 30th October states that the likelyhood of HWM increases is lower on event caches than it is killing elite enemies. Given that some content takes up to 40 minutes (wars, OPR) and an elite enemy can be killed numerous times in this timeframe, it’s also no wonder why it’s more effective.

However Why are players being forced to play content they don’t enjoy? You could argue it’s the lack of content but it’s been this way from day 1.
With the upcoming changes it almost seems like AGS wants to prioritise elite and chest farming over anything else.

Shouldn’t 50 hours spent crafting items give similar GS upgrade to 50 hours spent in OPR, spent in expeditions, spent grinding elites or opening chests (if that’s your thing). I agree that it’s a cheap way out to buy high GS items off the trading post, but you earnt that gold through doing content (except if you exploited) and your time is worthwhile.

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Because their management spent 4 hours designing this system and noone uses it cause it’s shithe. So now they will force it to show how good of a job they did.

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Haha excellent

Because this is the first MMO either of their ldesign leads for gameplay design have worked on. Additionally their design lead for systems design was only a junior designer on the last game they worked on.

they need to force their employees to play this game. Every one of them even upper managment.

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I mean ideally they needed to not have somebody who had previously been a junior dev as the design lead for systems. Funny enough both high watermark and this are systems and they’re terrible systems.

the new system is even worse cause it’s now mandatory and forcedd upon everyone.

Now lets wait for a cash shop item that will bump your Watermark by +1

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