Why this game will fail (opinion)

Yeah that could work if more players could get in on the action, instead it’s restricted to level 50 players and higher are able to sign up for it.
Then you have the buggy UI where the controlling company can only add 10 players to the roster and the AI chooses the rest. So mins. before they have to reorganize their roster and half the time you’ll get players who are online will show up on their screen with a red square indicating they’re offline. It’s a complete mess. Same thing goes with wars with the messed up UI.

If they allowed players 25 and up to do invasions then I think it would be fine and they’d have to tune it so a 25 is of equal power as that of a 60 when fighting the waves.

LMAO, wasn’t trying to give you the “tenth degree” you’re just doing the old shrug I got loads of coin while doing something that isn’t even avail. in game atm. That was the point I was trying to convey.

There is a big difference between a drop % of the population. Again compare Bless Unleashed to this game pretty similar.

I forgot Amazon Game Studios is a small indie company manned by 2 and a dog to fetch the drinks… The way they handle in-game policies of playing fair shows they are overwhelmed with the number of exploiters and gold sellers.

Sometimes I’m mean for that I’m sorry.

Problem is invasions are very difficult and require coordination. Think of it as like a raid. If the invasion fails, the settlement loses upgrades, sometimes quiet a few, which costs the company money.

It seems the game designed is heavily geared towards company rule, and them deciding who gets to participate and who does not.

Personally, i agree with the OP, but not for the same reasons. The game is HIGHLY political (as in its own internal politics) and that alone i think is enough for it to eventually fail.

They could be toned down early in game to introduce players to the coordination and strategies needed. Or make them start at forts that you dont lose the town upgrades but get more people involved. The end game as it is is PvP focused, but the entire leveling experience is not.

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Compare it to AAA games. This is a convo that pops up on nearly EVERY game release in the forums. People complain about the population drop, others post other games to show the % after a month is about the same, people go “Ooooh, you’re right” then everyone goes on with their lives. All games drop a large percentage a month after release. MMORPGs are a bit higher because of bots and such.

Can you show me mmo games introduced in Steam that have serious drop-offs?

We can agree that every game has a drop-off but not as BIG but only natural from a small indie studio like AGS.

I showed you Blesh Unleashed. Small dev team just like AGS indie company. Rehash by Nexon vomit.

https://steamcharts.com/app/1254120

Elder Scrolls. TRIPLE A gaming company

https://steamcharts.com/app/306130

Final Fantasy XIV. TRIPLE A gaming company

https://steamcharts.com/app/39210

It is true that games can appear that can influence the drop percentage or incline. But what games have shown in this genre or a triple AAA game.

Broheem.

The phrase is “the third degree”…

:joy:

You also have to remember that Elder Scrolls and Final Fantasy were not originally released on steam. They had their own launchers that do not show in those numbers. Not a lot of big AAA games launched originally using steam, usually they have their own launchers.

Looks like Conan exiles launched originally on steam.
https://steamcharts.com/app/440900

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10th degree is an exaggeration of the idiom. But aight broski

Conan Exiles is not even an MMO. Although the first structure of New World is from “Battle Royale” “Survival” the same as Conan Exiles however they changed it. Also, Conan Exiles made a lot of adjustments even at the start of the game, that is why they get those weird patterns. especially with the sharp decline of the population.

Path of Exile:

https://steamcharts.com/app/238960

Eve Online

https://steamcharts.com/app/8500

What is the difference between a client or steam if the genre of players that tried the game failed to appreciate it? Or are you saying we don’t have the numbers with Elders and Final Fantasy XIV when it first started?

Again, eve was originally released in 2003, was added to steam in 2008. Can’t really use that data. Path of Exiles is a ARPG, different game type, but it also lost ~ 36% of the players after the first month.

But it is an MMO. But you compare this game to Conan Exiles?

Again, What is the difference between client and steam if a population of players shows a decline of the population? THe client will be different? Release date?

Sword And Legends Online (Not triple-A studio, small indie studio like AGS).

https://steamcharts.com/app/1418100

Is that the narrative here? You are right small indie studios do fail to keep the population of their games. It is natural just like AGS.

There are no TRIPLE A studios that released their game on Steam. All that did have a small decline not above 50% like Bless Unleashed and Sword And Legends Online.

I never played conan exiles, thought it was an mmo, my bad.

The difference between client and steam is that the source your posting doesn’t show client launchers, only people that use steam, so your data is incomplete and inaccurate. Some of these games released years before being picked up on steam as its launcher.

I will also say that a lot of the links your posting shows my original point. All games lose a large % of playerbase after the first month.

If the depreciation rate is the same would you think it applies the same as in the client? Or are you saying that the depreciation is impacted because these studios learned from their mistakes made changes and suffer lower depreciation rates? That I can agree somewhat. But I posted games that were released on Steam with lower depreciation rates from small indie companies.

There is a big difference in numbers here 50% drop off are relatively from small studios like Bless Unleashed, Sword Of Legends. Where they have a small workforce.

You posted games that released years later on steam, meaning the depreciation rates are inaccurate if you compare it to whats going on now. If in 3 years the drop is 50% from one month to the next, sure, but this data is inaccurate.

Are you saying Forbes is wrong about how they interpret the data? Just the way most people interpreted data?

We got 2 comparative data sets from Sword Of Legend and Bless Unleashed. I also showed you a small indie company like Path Of Exiles has lower depreciation rates. Are they adequate to show how bad this game is on maintaining a healthy population? Badly implemented policies (if any) and a string of exploits?

Again, all games have this kind of population drop after a month. All the data you posted confirms this. I’m not even sure you understand what point you’re trying to argue at this point.

Again not at the scale comparative to bad companies like Bless Unleashed or a start-up company that made Sword Of Legends and dying because of lag and latency issues.

You can SEE the % rates of those games that actually have good foundations. Not at this level of depreciation

Of course, unless you are really telling me AGS is a small indie company that have 2 in their roster and a dog. That I can fully understand. Definitely not a TRIPLE A company.

Hope you figure the difference between high 50% than 20-30% depreciation. That is why Forbes made an article off it. Also the game is not even close to a month.

Lets not put words in my mouth, please. Also, as I’ve said a few times, the data sources are inaccurate, unless you’re saying forbes (Not a good gaming news source btw) somehow has data of all other major MMORPGs to compare data off of, and if so, where is it? Unlike normal games and mobas and arpgs and such, mmorpgs have a bigger drop because of bots, gold sellers, and banned accounts. There are companies out there that use MMORPGs as a business and will constantly buy new accounts to advertise. There is no accurate data source out there right now to compare off of since this is probably one of the few major companies for a MMORPG to use steam as its launcher from the start. As I stated earlier, other “tripple a” companies have used their own launcher, and months to years later moved to steam, so any previous steam charts wouldnt have all the data. Until Forbes provides the data they’re running off of compared to other confirmed data from games such as ESO or Final Fantasy or WoW or whatever, it doesn’t matter what anyone says because there is no data to prove it against.

Are you saying they are banning accounts? Are you talking about this game? When did a mass ban happen in this game?

MMORPGs have a bigger drop % because of latency and lag issues. Absolutely atrocious gameplay etc. That is what happens to Bless Unleashed and Sword Of Legends. Where players experience bad gameplay.

Forbes is not a gaming company they talk about investment and securities. I’m sure they understand what percentage means in terms of cash flow. Let us put it this way if you open a brand new restaurant and it is filled with customers. The next month you see no one is coming back. 100% to 0 there has to be a problem. Bad pricing and services, competition etc.

What is odd about you saying this is that you don’t hold any data to back what you said about MMORPGs having a bigger population drop than any type of game. In fact, the one you posted has the highest I’ve seen of population decline and it is NOT an MMO. Are you comparing data from other MMORPG on to what? But when I compare data sets from actual MMO like ESO, FFIV you say they have clients or Path of Exile are ARPGS, even though Steam branded it as an MMORPG.

Also btw ESO was released on April 4, 2014. It is released on Steam in July 2014. 4 months.