this thing does 30% at 625 extra
this ring only buff 5%
mortal empowerment buff 30% and you think this is broken
bruh… what?
edit: if you need to see a PoV how musket player contains their 15 stacks of mortal (30%) damage
I have tons of War Vods
this ring only buff 5%
mortal empowerment buff 30% and you think this is broken
bruh… what?
edit: if you need to see a PoV how musket player contains their 15 stacks of mortal (30%) damage
I have tons of War Vods
there are countless “illegal” perk combinations on many of the named items in the live game.
ex: laz bow, brimstone elite rings, etc
what other rings provide two flat damage buffs outside of the critical damage perk and dots
any kind of ring with a damage perk and invigorated punishment or mortal empowerment, and these new illegal perk rings with keen awareness and damage perk at the sametime
invigorated punishment literally trigger the moment some one pop a honing stone, shirking fortification/great axe auto/great axe heavy auto/hatchet auto/hatchet heavy auto/hatchet haste/greataxe blood lust haste/hammer heavy/archer roll haste and roll empower
any of those will instant put invigorated buff to 6-8% and it a perk that increase 2% per stack, stack up to 8 times.
So there is no chance by any means this ring which give additional 5% is OVERPOWERED.
And the argument here is because some noob or dumb dev think this is OP and nerf it to the ground by slapping it with refreshing evasion, making the ring completely unusable and garbage to even slot
The argument here is this ring is nice to have, a cherry on top of a cake, but it nothing like completely out of control, because if you call this 5% op, go look at rogue and enchanted, or enchanted with trenchant strike which is far beyond more damage than this ring gives
edit 3: Also I’m gonna tell you one more thing why shadow edge is so strong as I assume you have no idea, round shield off hand damage perk stack with main hand
and it can roll keenly jagged and vicious that is 5 damage perk in 1 setting
Keenly jagged, Keenly empowered, vicious,rogue,enchanted
and the shield can have up to (4) previously, 3 perks after nerf
edit 4: sword and shield get empowered 10% (ultimate perk) simply just by equiping the weapon
get another 30% from heavy attack, even more so from it weapon perk like leaping strike which on weapon make them take 31% damage, they are 90% always dealing 45-50% (capped empowerment) damage bonus along with fast attack like hatchet or rapier(they don’t even need mortal empowerment), go watch youtube montage and see how fast people delete some one with sns alone
I do feel for op. That rings was in no way gamebreaking.
Maybe it was causing a bug with muskets?
I don’t see any other reason they would change it as there are other 2 perkers that can’t be rolled that are still in game
Maybe they will get round to fixing them all, like they did with empowerment through weapon swap…
I think they might be kept that one how it is because of the extremely low chance to get it.
Oof rip
amazon is just 1cm away from being blizzard, release anti fun update, start with mage, then voidblade, armor perks and now the ring
what i’m trying to ask is why does it matter if they nerf this ring in particular when there’s better things out there
you don’t have to be on attack
at the end of the day the devs are going to do what they want to do
there ya go - argue the pve side of things not the pvp side
No, this is nerfed for PVP, not because of PVE, cause corruption only take 15% from nature where arcane is 30% more, people will slot arcane in invasion over nature
also you can have up to 15% more arcane damage from runeglass and rings, there’s no way they nerf this for PVE
who cares if it’s nerfed for pvp when there’s better things out there
If it “who cares” why would they nerf it?
there’s people out there giving their opinion and feedback because they hate archer and musket (thrust damage) so they nerf this for that
because the devs are slowly changing items with unintended perks.
they’ve changed other items like the double luck jewelry
the double luck jewellery was unintentional, it a bug which they already informed
nerf is intentional
The answer is because that’s the one that they have
But can you even 1v3 mages??? NeRf ThE FiReStafF
All the double luck items were from the original release of the game. All the double damage rings and weapons were released in content updates. These items were incentives to do the new content. The lack of consistency in items boils down to two things: [1] multiple teams developing the game and not being on the same page (poorly managed) [2] a strong bias for melee.
Sssshhhhhhhhhhhh!