Will you tune down healers?

You’re the one who has to use their head. Healers aren’t supposed to be dishing out dps and sure aren’t supposed to be 1v1ing. This game isn’t balanced around duels, it’s balanced around group content. PvE and PvP.

So to say that it’ll be more fair if you lower their heals and up their dps so people can 1v1 them just doesn’t make any sense for them in their role, which is healing the team. Think about it man, cmon.

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You can kill healers on their circle, wtf you talking about?

The idea of nerfing everything so you can dominate with your great axe isn’t why this forum exists. Nerf this nerf that. Dies to mage “Nerf mages” post, dies to musket “Nerf musket” post.

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No. 30% dmg debuff for heavy is just plain stupid. It has the worst dodge, you can get similar mitigation in medium while having 10% dmg buff.

Making balancing changes on the outcome of 1v1 situations isn’t a good way to balance pvp.
I think they should be able to survive it speccing deep into mitigation and CON, in a perfect world they should just be bloody woeful at doing anything else except that.

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Hmm good point

No they have already been nerfed into the ground.

please don’t talk like that. heals are already fixed enough. U do not know all the healers who kill you. maybe they have a well-pumped attribute besides focus and have excellent perks, or u have absolutely bad defense so u melt. maybe u don’t know that there is Shift in the game, but that healer is a skillful player. I know a lot of bad healers.
please stop whining about mega unkillable and strong healers, don’t touch us.
if u fix them we all gonna die.
use the new perks minus healing, what is stopping u?
and also be well prepared.
merry xmas!

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No.

rabbit-chewing

The problem is for healing on heavy gear, but mainly for 1v1s only, where yes, a healer can stand still like an idiot and most of the time not die. Most of the time, because a skilled player with the right build can take down a healer that does not know how to dodge and etc.

For groups fights, if the healer can stand still it’s the group attacking fault, doing something wrong.

Agree, there is no balance in 1v1… Just healing on heavy makes 1v1 way too easy…

But there is some room for improvement. One OPR I joined, my group had so many healers it was impossible for the other team to kill anyone. The first dragged, since we were very slow to kill, but it was one stupid OPR. No rasy solution, maybe an OPR issue and not a healing issue…

not really accurate, many games a single dps can kill a healer, and many of them are better balanced than this game. It might take longer/too long but they are often killable. Most games do this via dwindling resources, but here the resources are basically not a factor.

however, in this game, I would say 2 people is OK. But they shouldn’t need to be specialized into healer killing. And currently I think its closer to 3 players. The reason why is this creates a 3 to 1 anti healer requirement in group composition. Which is essentially part of the reason the game is so hammer spam centric.

so for every 3 healers In opr, you need 9 hammer guys. this is problematic.

then there’s the fact that the unkillable healer, without 2-3 dudes basically ruins all non large scaled combat. And its not as if large scale combat is so well designed that I’d say healing’s design in it shouldn’t be changed.

ALMOST every mmorpg I’ve played, when it comes to PVP you have to focus fire the healer(s), or you can’t kill anything. Why is that? Healing isn’t fun to most people, everyone wants to pew pew pew, so you’d be lucky to get anywhere near 1 out of 10 players to play full spec healing. Games are usually built around this fact and a healer is supposed to be able to keep themselves and multiple other players alive against bosses that can even 3 shot tanks.

No side has an advantage in PVP provided they both brought healers. DUH, focus fire the healers, and protect your healers. This isn’t an FPS game where it’s only about who shoots 1st and most accurately. If they change this to where a healer can’t even keep themselves alive, who the hell would bother playing a healer? You’d see the game crash and burn, imo, because lots of people want to both PVE and PVP.

Yeah, in 1v1 many are going to struggle killing a full spec healer, but that healer has even less of a chance of killing you. Many other games have interrupts and healers are more squishy vs the heavy armor healers here, but the healers there often have way better CCs and instant full heals. Maybe you can justify some tweaks, but compared to the many issues this game has, the PVP healing balance is not what I’d consider what dev should be focused on currently.

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Then buff back healer damage. 1 dps should not have the damage output to counter the heals of a player INTENDED to be strong enough at healing to keep a party of five players alive.

Have you tryed focus targeting someone?

You are clueless… I leftclick all the time to reduce my cooldowns with light attacks or use heavy attacks to stack up healing Bonus :crazy_face:

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That’s just a crappy matchmaking system. I have no idea how they matchmake teams but normally it’s completely one sided. Given the state of a lot of things in the game, I wasn’t assuming it would have good matchmaking :rofl:

the answer is no. you may now stop wasting your and our time.

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“If AGS doesn’t make it so healers cannot heal and cannot deal DPS, then I am quitting.”

Definitely top 10 bad ideas for NW.

PvP is a team game. Play as a team.

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The very same people who keep coming here complaining about healing are the ones bitching when the group wipes in dungeons and they waste their key in an arena because the healer couldn’t keep the group alive. Keep nerfing the healers, see how much actual PVE content you accomplish then.

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