Okay updated it enough that I feel that I can keep this thread rolling haha. Instead of feeling like I’m bumping something that should have died a long time ago…
I would love to congrats @Blackxp for the good work of keeping up this thread! Awesome job! Well done! ![]()
I want to share some thoughts about one point which is mentioned in the list.
I am lvl 60 and from time to time I have have the feelings that I am wasting experience …
I would love to see some changes into the “wasting your experience when you are lvl 60”.
ESO has an interesting system with passive points which you might distribute over different aspects of the game.
Such system or any kind of system which gives you the feeling that you re not wasting this experience will be much appreciated for all of the players.
Totally agree with this! It’s not the end of the world but it definitely is a bad feeling when you see xp rewards for quests or gathering lore pages when you are already level 60. Totally agree that something like what you describe ESO does would be really cool. Even making it similar to aptitude for skills or even more basically giving gypsum orbs would be something
i promise you, this is the best thing i read.
yes agree! there are a lot of things listed here that they can actually add/fix already that will make everyone happy, like the trophy, you don’t have to keep going back and forth to your house just to change the freaking trophies that are hanging in the wall…
keep giving them an idea! <3
also maybe add… longer dungeons should feel more rewarding, may be more shards or something? i just spam gen/laz for shards lol… coz they are short and easy.
Haha thanks! Its definitely a compilation of not only my own ideas but definitely many ideas ive seen on these forums so I cannot take all credit. Also need to go back and find some of these things that I wanted to give credit for and forgot. Reminder to myself @Mrblurr (assuming thats you) for the idea of giving a specific drop a unique drop sound. Thought that was pretty cool. Not something the game needs immediately and likely could be at the bottom of their priority list, but its a cool idea.
Now if only I wrote down all of the ideas I tell myself, “remember this for later so I can throw it on this thread” haha. Oh well. Whats that 2 1/2 men meme? If it was really important then I would not have forgotten about it? ![]()
Also side tangent. Been meaning to make a dedicated thread to the music skill. So many ways they could improve on what is already a really cool skill
I think, no question, the most obvious and important change they could make would be to add a real character creator to the game. The current character creator is significantly worse than those from 20-year old MMOs or even mobile games. Laughably, there are literally only two body choices (male and female- and these look almost the same anyway). Every one of the face presets are hideous and busted looking. There are no sliders or customization options of any kind for either face or body, and there is no absolutely way to alter the look of your character after creation. (Though merely adding a barbershop is basically pointless when the character customization options are so minor and meaningless— there is no point in implementing this feature unless they first provide some actual customization in the creator.) So you essentially have an MMORPG where everyone plays a character that looks nearly indistinguishable from everyone else’s aside from their choice of hairstyle and color, and where every character is ugly. Rather sad considering how good the game’s graphics are and how beautiful are the environments that no work at all was done on player characters.
And to add one more thing, not being able to respec territory standing is obscene.
Yeah it’s probably approaching or past a year since they said that they would be redoing the territory standing system and allowing a few respec as a make good on the gathering card bug. We used to get % yield but they changed it to speed on us after they changed it. Many of us already committed to that card thinking it was yield. It’s been a year and still no change of make good for the players.
Shows how much I pay attention. I thought it was still yield. Lmao
Dont open Fresh start server, me and my community will stop the game for ever if Fresh start go to main Server,
Let us take advantage of these servers, we don’t need players who come from the servers Legacy.
Cause : Fresh start is Pure, Legacy is corrupted
After I read this post, my eyes blinked rapidly in disbelief.
Horrible Idea. There are so many duped items, gold and other crap on legacy this will never happen.
100% Agree
So a trophy… this is the exact same thing.
Another horrible idea. DPS meters of any kind have proven to be the most toxic, gating component in an MMO.
Great idea!
Sounds like you’ve never had to grind out territory, xp, farming in a long time. I never leave a city without one.
You act as if gold wasn’t duped day 1 of FSS. Lmao
Appreciate the feedback. This is a good opportunity to dispel this myth though. The impact of dupes actually is very miniscule compared with the innate territory control system in this game. I would like to see them eventually limit fracturing the community but totally understand people have different priorities here.
Unfortunately this game has too many gear sets. Then swapping trophies and swapping gear, etc is not particularly fun content so this would be to limit boring and wasted game time on things that could be improved with QOL updates like this. We already have crafting gear right now so it’s hard to just completely eliminate it and some other enjoy it and farming it. So this would be one way to retain it and eliminate wasted time. I do agree it is very similar to trophies.
It’s funny because this post has been up for so long and I’ve really reevaluated this idea since it’s creation. I’ll probably keep it up because it’s commonly requested, but I agree that it often worsens the community and playerbase. I just never really played any game with it but have been convinced. Too much toxicity in gaming communities at baseline, this would definitely worsen it.
They can be reasonably impactful but the system definitely is outdated and needs a nice revamp, especially since they promised us that about a year ago now and have not made good on their mistake with gathering yield/speed. I would like more options and less of an obvious progression.
Thanks for the responses and feedback. Helps make ideas better and AGS can read them as they gather all of this information to make changes.
reduce the amount of perks that can roll on literally everything. Niche perks are fine to be force-able when crafting, and for the sake of build-crafting please do not make any perks for weapons (outside of weapon perks) NOT-forceable through craft mods. I want to force sturdy but not accidentally roll it.
also, more resource nodes for high level materials. as of right now, having even just one person (flagged or non-flagged) in your farming zone is enough to not make it worth the time farming. Racing to nodes isn’t fun. crafting is.
A better chat system or at least /area being reduced to a more localized chat that isn’t spanning a whole town.
I also would suggest an allowance of more than just a few people in a house at once–and a lock feature.
The chat system really could use a complete overhaul for sure. I would like a place to keep my DMs separate so they are not lost while I’m playing and even more customization while playing. Maybe they could look to another MMO that has done it will and consider that.
In short, nothing that makes me dream… ![]()
Oh no, we need to get you to dream again!
