Wishlist of Changes for New World

Yeah it’s probably approaching or past a year since they said that they would be redoing the territory standing system and allowing a few respec as a make good on the gathering card bug. We used to get % yield but they changed it to speed on us after they changed it. Many of us already committed to that card thinking it was yield. It’s been a year and still no change of make good for the players.

Shows how much I pay attention. I thought it was still yield. Lmao

Dont open Fresh start server, me and my community will stop the game for ever if Fresh start go to main Server,
Let us take advantage of these servers, we don’t need players who come from the servers Legacy.
Cause : Fresh start is Pure, Legacy is corrupted

After I read this post, my eyes blinked rapidly in disbelief.

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Horrible Idea. There are so many duped items, gold and other crap on legacy this will never happen.

100% Agree

So a trophy… this is the exact same thing.

Another horrible idea. DPS meters of any kind have proven to be the most toxic, gating component in an MMO.

Great idea!

Sounds like you’ve never had to grind out territory, xp, farming in a long time. I never leave a city without one.

You act as if gold wasn’t duped day 1 of FSS. Lmao

Appreciate the feedback. This is a good opportunity to dispel this myth though. The impact of dupes actually is very miniscule compared with the innate territory control system in this game. I would like to see them eventually limit fracturing the community but totally understand people have different priorities here.

Unfortunately this game has too many gear sets. Then swapping trophies and swapping gear, etc is not particularly fun content so this would be to limit boring and wasted game time on things that could be improved with QOL updates like this. We already have crafting gear right now so it’s hard to just completely eliminate it and some other enjoy it and farming it. So this would be one way to retain it and eliminate wasted time. I do agree it is very similar to trophies.

It’s funny because this post has been up for so long and I’ve really reevaluated this idea since it’s creation. I’ll probably keep it up because it’s commonly requested, but I agree that it often worsens the community and playerbase. I just never really played any game with it but have been convinced. Too much toxicity in gaming communities at baseline, this would definitely worsen it.

They can be reasonably impactful but the system definitely is outdated and needs a nice revamp, especially since they promised us that about a year ago now and have not made good on their mistake with gathering yield/speed. I would like more options and less of an obvious progression.

Thanks for the responses and feedback. Helps make ideas better and AGS can read them as they gather all of this information to make changes.

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reduce the amount of perks that can roll on literally everything. Niche perks are fine to be force-able when crafting, and for the sake of build-crafting please do not make any perks for weapons (outside of weapon perks) NOT-forceable through craft mods. I want to force sturdy but not accidentally roll it.

also, more resource nodes for high level materials. as of right now, having even just one person (flagged or non-flagged) in your farming zone is enough to not make it worth the time farming. Racing to nodes isn’t fun. crafting is.

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A better chat system or at least /area being reduced to a more localized chat that isn’t spanning a whole town.

I also would suggest an allowance of more than just a few people in a house at once–and a lock feature.

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The chat system really could use a complete overhaul for sure. I would like a place to keep my DMs separate so they are not lost while I’m playing and even more customization while playing. Maybe they could look to another MMO that has done it will and consider that.

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Incoming many things on this list! EXCITE! CHECK OUT THE NEW ROADMAP!

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In short, nothing that makes me dream… :thinking:

Oh no, we need to get you to dream again!

Feel like there are things to update on this list again. I think having it so patterns work with timeless shards is kinda indirectly fixed since they kinda have built in timeless shards now.

Nerf bows next plz they do wayyyyy to much dmg @Aenwyn @o-o

Dear, Santa! Make Purity of light working, please

Remove the obsolete azoth crafting cost selection. Make it flat charge depending on tier. Make salvage crafted 595+ give corresponding shards (bow shard,s glove shards etc) to be used during crafting giving +1 minimal GS up to +5 making it guaranteed legendary. Use the UI component for azoth selection for number of shards selection. Make shards tradable.

In that you remove the system that stopped being relevant (azoth) because with exception for levelling nobody chooses less than max azoth and added pity system to mitigate bad RNG.

Maybe I’ll bump this and keep it alive, hoping these PTR notes are good

Forget if I added them but thought I would post this here as a personal reminder to add these to my list.

This ends up being one of my condensed threads of all my random idea threads lol.

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