With 80% playerbase loss - its time to bring back Full loot?

[full loot fanboi goggles]
That doesn’t sound possible… are you sure?
[/full loot fanboi goggles]

What I don’t understand is what they plan to do with the stuff they loot.
Like, with limited bank space and gold reserves… why are you taking that level 10’s sword?

it’s not just about the pvp, it’s about the follow up insult as well, Not enough to just slap them around, gotta completely ruin their day on top of it.

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I think it is the desire for 24/7 PvP.
You can kill players and get plenty of resources without ever touching a node.

You are not making any sense - single player games are “skill-less uneventful PVE” as well and Witcher 3 alone has > 30 million copies sold, Mass Effect series (excluding Andromeda) has >40 mln. so how do these games “rot to the core”?
Also, if talking about the MMOs only, PVE only is what popularized the genre and made it possible for tons of indie devs try out building gankboxes that mostly fail (few find their loyal audience but still are nothing like the PVE games)
You analogy with hard work and welfare is deeply flawed - games are entertainment and people pay money to be entertained, so it is natural that more people want what you call “EZ” mode as their entertainment. You know hundreds of millions of people take florist gardening as their hobby and only do “EZ” stuff like growing carnations and tulips. Should we tell them that they “brain dead and no-skill” and encourage them only to plant some really difficult to grow stuff like Wasabi or something?
EDIT: Additon

This statement also makes no sense. By what yardstick are they “bad at things”?
if 80% are “mediocre” than the standard for mediocrity is too high.

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Would Fool Loot PvP/or more PvP in general bring in more players? NO definitly no.

Would it fix Economy? maybe yes.

Full Loot will probably decrease the Player Count even further. It would decrese development costs by a lot though. Because Developing Tools for player is less costly then full Raids with complicating mechanics and assets.

Am i a PvP Fanboy? yes i am.

Will the game get better when we get a lot more PvP Content like full loot and perma flag, with more tools to assist PvP Players? YES it would.

Will the game get better when we get more PvE Content like 10 man Raids and Dungeons/World bosses and Story? YES it would.

What i have learned over my years with MMORPGs is that all games that existed for very long times genrally concentrate hard on one of those Aspect either PvE or PvP. At least those were the ones that i found very appealing.

Right now NW seems like something strange in between. Splitting up the community and hindering all developement because of lack of direction(bugs come first).
For me to make it a really good game they will mostly have to ditch one or the other.
Or most people will leave to their specialised respective games, that do said part better, for PvP(Albion, EvE, Mortal online2) or PvE(FFXIV, ESO).

NW has fantastic Combat, Graphics and crafting. Thats why a lot of People are staying. But for how long? NW needs a clear focus on one side.
At least thats what i think needs to happen.

War zones are a solution, in that locations are 100% PVP and loot, if you step in this area you are enable to PVP instantly.

Thei need to decrase drop to a 2/10, this make the economic of game a mas, less itens generate more value and turns the negocieatios more important, more trade betwin players and less city involved (no tax), decrease the amount resorces, easy to farm 10k of any material, thei need to make the journey bigest and harder, make who likes PVE important to econimic and bring resours and itens for PVP guy.

In a faction need the scavenger, the smith, the cook and the Heroes, have space to any tipe o player, if you need a specific armor some in game can make, you give yours itens to a strange to make for you?
sell services can be a good path to make gold, mas confiar um nos outros é um tanto arriscado. lol

Play today is like to play a private server maded for a without time player and rushers.

I’m hoping the they readi us and take the best solutions.

Thankyou.

What the hack is full loot ?

Assuming this is an actual question… Full loot is a pvp mode where a player goes out and spends hours farming materials and gear and some lazy tryhard or group of tryhards gank him/her and takes it all.

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Yeah this fixes nothing. Its just a “feature” you personally want back to troll people with.

Bots will just work more to undercut things in the Trade Post

Most people will use hacks even more to gank people for loot with aimbot and esp, etc.

Might make lowbie stuff a bit more relevant again, but not on the scale that you think

I mean, item duping would still be an issue, no way full loot PVP fixes that. It takes away time from devs fixing the bigger issues like that

soo, all in all, full loot PVP does nothing, angers a good chunk of the player base while appeasing a small portion of it.

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For the most part that is not possible - as without forced flagging, 90% (ok 80%, according to the 80-20 rule) of people will not flag. I already explained why. People always chose path of leaset resistance and lazyness. And cheating too (just look at current state of NW). So if people can avoid “fairness” - they will avoid it at all costs and not flag. Not flagging = playing unfair (from a PVP perspective). Its on a fundamental level. By not flagging - you are reaping all the benefits and not giving anything back to the community. There is no risk and only reward. Such system does not exist in real world, and only in video games, and that is why its broken/absurd on a fundamental level.

Who said anything about looting a sword from a lvl 10 guy? I think you need a reality check. If anything, you shouldn’t even be allowed to flag/PVP until lvl 10 or 20. The system has to have its own checks-and-balances. Im not proposing full on FFA PVP seal-clubing (which is what Amazon had in alpha and was too lazy to fix, via said “checks-and-balances” so they ripped it out and killed their own game)

You did. What do you think full loot is? if you give people the chance to take everything another player has, that’s what they’ll do. If people lose all their stuff, the’ll just leave the game. I get that you don’t want to actually go out and work for your stuff, you want the easy mode way of just stealing it from someone else, sparing yourself the hours of work to get your own materials, but it just won’t work in this game.

I don’t play games just to have my shit stolen by other players and i cannot imagine why anyone would think that’s fun gameplay. Beyond, of course, the odd assortment of people that just like to bully and steal from other people.

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Single player games are a whole different discussion and that is why my analogy won’t apply. They can’t “rot to the core” (read = lose playerbase over time) as they by definition start with just 1 player. And yes - single player is for entertainment (although there are leaderboards in single player games, but thats more of a rarity), while in MMO its a bit more complex, and most PVE activities either have no entertainment, or have very limited entertainment, that fades really fast. (i.e the term “grind”). In MMO - the selling point is MassMultiplayer, implying human interaction, and most if not all human interactions end up (or require) conflict, and/or effort. The measure of said effort and/or outcome is measured in skill.

That is probably very subjective (but you are bringing this up, not me) - if anything, the first MMOs I played in late 90s all had full loot PVP, namely UO and Asheron’s Call. So I could say that on the contrary - its the PVP MMOs that paved the way for “casual and ezmode” PVE-centric MMOs, with highlight of the era being in 2005 with WoW.

People can do whatever they want to do. Im not advocating how people should be living and what choices they should be making. Only that each choice has a consequence. (and risk-vs-reward). People who only grow carnations and tulips would never be able to open their own business growing Wasabi - in your example, if they wanted to earn some $$ for example, unless of course they are willing to put in more effort. Likewise, selling tulips and carnations is not very profitable - because anyone can do it and it does not require much skill. Skill is what you get rewarded on, in real life or in game (or should be). If people want EZ mode games (or part of a game, like low tier material farmin in NW) - they should be getting very low rewards.

I don’t know what yardstick… look it up. I did not create this concept. I can only summarize it (and I could be bad at summarizing it too). So I suggest looking it up.
In summary - 80% of world’s wealth is generated by 20% of the people. On the same note, 20% of people actually care and put in the effort, while majority are just “freeloaders”. I know someone will call me out on this being subjective, but its a fact of life, just look at the news every day and at the frontpage of these forums. Filled with unethical people cheating and exploiting.
Thus we conclude that 80% of people (and again, this rule in itself is a “generalization”) would rather not put in any effort. Vice-versa this is stated as “roughly 80% of consequences/outputs come from 20% of causes/producers”. This is also called the Pareto Principle. (but there are many interpretations from psychology to economy to production and output, etc…)
"It is an adage of business management that “80% of sales come from 20% of clients”

To my mind, it’s the full loot crowd that wants the easy way. The pve’er goes out, grinds, farms materials, the full loot pvp’er takes the easy road, ganks him, taking it all.

It seems to me that YOU are the lazy one that doesn’t want to work for what you want/need, prefering instead to be a schmuck and steal another player’s work.

but you have to work in order to steal someone elses work.
So are they really lazy?

Okay this would force even more players to disable pvp guys :slight_smile:

Yes. Yes, lazy and skeevy.

No clue why people would think that fixes anything ? and with the broken pvp at the state it is right now ? :smiley: people would quit the game in no time. Only hatchet users, and other exploits used ? no thank you. outpost rush is allready a big mess!

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this is a false and biased interpretation of the concept.

Full loot PVP is when the game is balanced around equal risks and equal rewards for everyone’s time spent. And PVP (killing another player) results in all or partial drop of all the items carried and/or equipped on the ground for the victor(s) to loot. It also removes BOP/BOE items as they are now moot.

You cannot farm all day “risk free” and only reap the rewards - as there are people who might want to take that away from you. You can however farm all day, if you are clever and figured out a way to deal with the attackers. (via friends, hiring mercenaries, paying off attackers, striking diplomatic deals, etc…)

Likewise, a lvl 60 in good gear has very little reward killing say a lvl 20 and getting his useless gear. He wasted his own time, and he also risks getting killed/ganked by other PVP’ers by going into a low tier/newbie zone. So the risk for the attacker is that he gets low reward, but risks his high end gear.

There is much more to the concept with risk-vs-reward mechanics, with karama and or criminal systems and various punishments for people who PVP non-stop. Overall it promotes “smart and clever” gameplay, rewarding those who think out of the box (and for the N-th time, no, Im not referring to the zerg gankers). The opposite would be “lemming style” boring gameplay, where you are basically getting all the rewards (have the cake and eat it too), with no challenge and over time the rewards stop feeling rewarding when everything has the same thing.

It’s dishonest to compare an all time peak to a current trough, even your own image shows steamcharts listing the 24 hour peak at 404k. Also concurrent players is not necessarily a good measure of the health of an MMO, because people tend to play more often at launch during the honeymoon period, but then play time returns to something more sane. It’s not indicative of player “loss”, a better metric would be somethign like number of active players within the last week, or something like that.

“stealing” another’s stuff is not easy. You can’t do it while being naked and being lvl 1. So you have to work to lvl up and to obtain some gear, to attack with (at the very least). You too are “risking” that gear when trying to kill someone who is a “farmer”. Bundled in with karma/criminal systems (which many PVP games have) and “ez stealing” does not become that easy anymore.