No, but it would be nothing to do with balance as most people would have quit after the 20th time they get ganked on the beach at level 3 by someone that has been playing the game for a few hours longer.
Considering how well some survival, full-loot games do, perhaps it would’ve thrived as a survival game (not an mmorpg). Or perhaps it would’ve done well enough as some kind of better looking version of Albion Online.
It would have most likely had a smaller, more dedicated, and consistent playerbase like other similar games do. Catering to the PvE crowd gave it a wider appeal but made the game extremely shallow.
Well thats just lack of knownledge on how full pvp open world mmorpgs works.
Instead of ags worker smarter they worked easier.
Thats what many companies do…
Basics of mmorpgs (pvp) which were fixed around 1998, we are having problems in 2020-2023.
Even TL kinda catered to carebears, but w/e it is another placeholder now and it should be fun until Quinfall (also catered, and hopefully they fix it) or AoC or any other mmorpg with pvp enabled that launches triple A.
And tbh i am not much of an pvp guy, but when i started playing mmorpg i had only experience on pvp worlds… had option to non pvp world? sure… But never was interested much, cuz my friends were only in pvp.
And once i actually played in non pvp or a game where pvp is instanced… i was like?? “damn… this is way to easy” lol, no challange at all, no thrill of losing all loot and giting gud.
Well that is pretty much exactly what happened during the alpha testing for this game and AGS changed the game completely based on all the complaints they got from the alpha testers about this. I would assume they had some sort of selection process for the alpha testing and those involved were “au fait” with the various facets of the game and knew what to expect.
despite so many having participated in the public beta tests and having the ability to watch live gameplay streams on Twitch. They had plenty of time and opportunity to see that the game is not perfect but if it is something they would want to play, and a lot of people then went on to buy the game. This is where AGS made their money, people leaving the game after having paid doesn’t really cost the devs anything.
By the insessant crying from PVPers even a year after abandoning the whole full-PVP concept you’d think that it would have dawned on people by now that there is no future in it, especially not in NW for open PVP. But yet, every day a very small, extremely loud and obnoxious minority keep clinging to the idea of getting ganked 24-7 and thinking this would work in an MMO setting. So yeah, who knows, maybe that hand-full of cry-kids would have been enough to keep this game afloat but then again, pigs can fly right!?
I think the best way would have been to actually remove pvp from the game and make it full pve because after 1 year pvpers are still permanently crying and they are 1% of the game population.
We could speculate that the game would have died as a PvP MMO but its current state it is leaning towards dying anyways. Instead of removing the PvP mechanic all together we should have had a bounty system to balance it out.
There is no MMO in history, that I’m aware of, that did balances weekly or monthly. Usually balances takes months, like 6months and 12months are the most common in the MMO I’ve seen/played.
No it would not. the game design was changed cause otherwise the game would have been a huge fail. The only reason it even had the success it did, short lived or not, was due to those changes.
Some people don’t like this or don’t want to believe this but it is what it is.