There are full-loot MMORPGs out there (Albion Online) for example, has a sustained player-driven economy that has actual working systems in place to support its full-loot environment.
Think of having 625 GS gear as consumables that you lose when you die in a PvP zone - at the same time, these very items are craftable, and drops from dungeon loot etc. which also can be crafted by players in bulk which supports a healthy player economy, gold sinks and generation should be closely monitored though, as to manage the inflation rates and stabilize the server economy.
I mean anyone who isnât like younger than 25 basically did that. Iâm also not advocating for it, Iâm trying to get you back on the topic that youâre derailing LOL
Those are small niche games and that is not what amazon wantedâŚa small niche game. New World was a huge success in the number of boxes it sold and it would not have sold even half of that if it had not changed course.
You lost me a bit, but I assume you were trying to say âyounger than 25â. Why would anyone under 25 want to buy a game they know nothing about? I donât see what age has to do with it really.
I think you started down this route
when my point was actually that they sold that many, so made the money from selling to a larger playerbase than if the game had stayed in its original (alpha or pre-alpha) state with the focus on permanent PvP.
yet these same people would spend $40 on a game they know nothing about?
Of course I did, the topic of the thread being âWith as much complaining about PvP balance, would the original PvP design of New World have survived?â Is the survival of a game not related to the amount of copies sold then?
Albion wasnât a steam game until recently, lmao. The fact that you didnât even know that AO has a standalone client where MAJORITY of the players play from says a lot.
I would say that itâs not that a game is a âfull loot mmorpgâ that would sink it, itâs more of if New world were that genre of game + the way itâs been handled.
And you know what allowed this game (AO) to thrive? The game constantly releases updates every 6months to a year, along with the PVP BALANCE CHANGES every 2-3 weeks / month by not taking feedback from snowflakes in the forums who cry all day about âNERF Xâ or âREMOVE X WEAPON FROM THE GAMEâ
They have their own set of testers that actually play the game and provide valuable and credible feedback - that which is considered but overall still depends on the Lead balancing developer himself to actually determine what constitutes a balanced meta.
The ridiculous amount of BIAS people have in the New World forums for example is one that would sink a game if AGS took it to heart to balance based off on.