From viewing other players’ feedback it seems aoparent that the player base feels the Root mechanic is currently a major contributor to combat feeling dissatisfying and a large cause of frustration with the game.
Would a temporary partial fix be to convert all Root abilities to Slows instead? They could vary in their % all the way down to 0% move speed which would only allow abilities, dodges.
They could update the abilities to prevent dodging for a window of time as well.
Staggers/sleeps would still be present in the game.
Would this help with the fluidity of combat significantly in a postitive way? I realize this is likely a sub-optimal fix from the dev perspective but it seems somewhat apparent that a ‘work-around’ type solution may be best for the games health in the interim to help make pvp combat more fluid and enjoyable until the servers are capable of handling the design of the dev’s optimal form of combat.
Feel free to tar and feather the idea. I’d like to see this game thrive and fluid combat I think is integral to that.
I’d also like to see GA get its lunge back, muskets and bows no longer self-root after firing, etc. Revert nerfs to fire staff. I think the game’s most fun form of combat is when all weapons feel fun and exciting to play. Not when they’re all gimped and disjointed feeling. The same sentiment goes for all weapons and armors.
Even if something emerges as OP in the meta, imo its better that combat feels fluid and fun that it needs to be perfectly balanced. Just make sword and board fun, ice and fire fun, musket boy and bow ranger their legolas dream. If I can’t catch them as a melee GA/Hammer user so be it, ill go hit someone I can reach.
Same goes for armor types. Make heavy and Constitution feel like it siginificantly mitigates damage like we had shortly after launch. Make Medium armor their grass-hopper dream, make light armor the Rammus of New World with perfect flow between rolls.
Feel free to tar and feather me for my p.s. second combat concept as well.