WTF did you do to dodge animations?

So far I’ve only tested light and medium armor dodges, and they are both horrendous. What was the reason for these changes? What was wrong with dodges? WHY??

Light dodge has some weird gliding animation after it now, that keeps gliding in the direction you rolled. You can not change this direction during the “gliding”, but if you turn 180 degrees it won’t do the glide. ???

Medium dodge is super awkward, and has a sort of stutter when dodging+weaponswapping (only when swapping Gaxe->WH, not WH->Gaxe for some reason?) ???

Also, Leaping Strike ability on SnS is completely broken and will get canceled by literally anything hitting you during the animation. ???

Would really appreciate a dev reply to this

???

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I dont doubt what your saying, however many servers are severely lagging. May want to test later in the day.

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I guarantee it has nothing to do with latency.

These are by-products of their “combat system revamp”.

the dodge animations are EXACTLY what they would be if you weapon swapped during them…no change other than not having to do that action

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Explain

before the change…if you dodged with light armor and swapped weapons at the end of the animation you didnt stagger at the end…was a fluid dodge…same with med and heavy armor…now they removed having to weapon swap to get the same effect

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I think I understand. They noticed that most people were using weapon swap to cancel the dodge animation, so they changed it so you don’t need to do this any more.

correct

Can confirm swapping to WH while dodging with medium armor is kinda wonky. It seems to be cancelling part the dodge animation. Doesn’t happen when swapping to other weapons.

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The amount of times I have just simply GLIDE OFF the f****ing walls in OPR today…

Or gotten stuck in a corner cause now you roll+glide

I haven’t logged in since the patch. How is attack chain (“animation locked”) working? I found it frustrating during a mutation to see myself standing in shit on the ground, willing and trying to move, but being unable to since I was animation locked in an attack chain. My understanding is they tried to fix that. Is that behaving better?

yes you can cancel heavy attacks with dodge more easily now

What about light attacks? Sorry to keep bothering you with something I could log in and find out myself, but I can’t muster the willpower to log in, especially if the mutation is still Dynasty as some people have mentioned.

I dont know but I will keep replying to bump this thread

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