Xaryus review along with some ideas

^ devs please watch this full review from a top wow pvp player, great ideas for the direction of the game

-add pvp zones that have increased resources the risk you take for gathering resources in a pvp zone should be an incentive something like runescape has where you get more xp or increased drops while doing pve stuff in a pvp zone

-Inventory while moving

-train points, or some other form of transportation, like wow has flight points or the underground tram, I think these would be a great alternative, rather then adding mounts, it would be a wonderful way to see the beautiful map without completely killing the open world vibe
, add certain times when the trains available, maybe even a ticket station to add some RP

-boat points, or a marine set to cross rivers and lakes, we are nomads/travellers, we should be able to craft a boat or some other sort of water apparatus

I’ve really enjoyed new world this far, it’s currently my favourite mmo, after playing wow for 14 years, thanks devs, you’ve done an amazing job, let’s keep up the good work

my server has zero pvp even during peak times its sad. and its considered “medium” population.

Move to a higher pop server when transfers open

maybe

just don’t move to a streamer server, big yikes.

Everyone always wants to create a “Risk vs Reward” area for PvE gatherers. This is so the “PvP heroes” can run around in gank squads and have some easy kills against defenseless opponents. They want the game to bring the lambs to the slaughter.

But where is the “Risk vs Reward” for those PvP heroes?

Oh, there is no risk for the gank squads, only rewards?

Unless you can add an equitable “Risk vs Reward” for the “brave” PvP gank squads, then it is a hard no!

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