As a returning player enticed by the Brimstone launch, I was pleasantly surprised at some of the improvements made in the game, but there is still much that could be done. My Year 2 feedback:
Big Misses
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Still no character customization after creation. Some form of this exists in every MMORPG but not New World. Players should have some ability to alter their appearance post creation, even if it costs gold/azoth/something. Even if this is part of a “Barber” profession. Include something so we’re not locked in forever.
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Poor quality cosmetics. To put it frankly, they don’t look very good both in terms of graphical fidelity (low res textures?) as well as visual appeal. There is so much to draw from historically that this would be a very good starting point for artists. The world looks very real and very beautiful. Make the cosmetics fit in the world.
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Lack of flexibility in choosing the appearance of crafted items. Particularly for weapons and armor. Eg: Every iron, starmetal and orichalcum sword looks the same. Patterns add more flexibility but the vanilla crafting system should offer more choices for appearance than one.
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Still no company storage or housing. So much of the game was designed around companies but there is little to facilitate collaboration among members.
Broken Features
- Jump is still very badly implemented. The vertical limit needs to be higher on jumps, probably about waist high, to feel satisfying. Getting over objects and uneven terrain is still very difficult (eg: visit rocky areas around mines and try to move up/over/around the rocks).
Opportunities for Improvement
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Set trade post pricing automatically based on current buy and sell orders (supply vs demand) rather than defaulting to the lowest listed price. This would eliminate 2 common problems in the trade economy:
a) exploitation by players looking to artificially suppress prices of resources (see sell orders of 1 item at 0.05 to set default pricing far below market value), and
b) posting items for sale at prices far above what the market would be willing to pay (and thus wasting money on fees). -
No visible timers on expeditions even though they are time limited. Knowing how much time is remaining will help players avoid getting kicked mid combat.
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Searching through storage should return matching results in all locations.