Yes, returning players are leaving again--these are 2 of the reasons why:

Lol well said

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I also think that even wars themselves could be based on a series of smaller battles or skirmishes as well, not just one big 50v50 zerg. As many skirmishes can be created as players sign up for the actual war. Ultimately, the final battle itself is what counts and it begins immediately after the skirmishes are resolved, but all those smaller battles could apply bonuses to how that final battle plays out (faster cap ratio per player, enhanced wave timers and a damage buff). And no, those in the main battle cannot take part in these smaller fights. It’s literally for everyone else who signs up.

You can sign up with groups or solo. The skirmishes could be based on small locations around the region, with no more than 10v10 players (so two groups versus two groups). There could be three unique locations around every region and each of the three locations represents one of the bonuses listed above. If you win your skirmish, it’s counted to the total per location. Whichever side wins the most skirmishes in each location, they get the bonus.

So if 120 players signed up to both sides, 50 get selected for the war itself, as it happens now. Everyone else gets assigned, 30 minutes before, into a skirmish. That would mean two fights in each of the three locations, each set fighting for one of the three bonuses (and in this scenario, it would be possible that each location is tied and so no benefit is granted and that’s ok). This way, even if 500 players signed up, almost all of them would be able to play their part, with just some leftover in reserve because the final numbers may not match up exactly on both sides (it should be as fair as possible in this case, just for fun).

I’d absolutely love that. Playing your part in the war in a somewhat more casual event, yet still playing your part. And 10v10 would feel about right, I think. Obviously, it may be lower if not enough can be selected, right down to just 2v2 (but no fewer).

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There is a way to make gear breaking a thing without completely destroying the item itself and leaving players feeling like they’re wasting their time trying to get all BiS only to have them destroyed.

A ‘deterioration’ system for the stats of the gems and perks. As these deteriorate they need to be replenished and can even be overloaded (provide a small increase past the items base stats) by salvaging gear.

The idea would be that over time fights would cause gear and weapons to deteriorate like they already do but the gems and perks on them would also deteriorate as well. To replenish them you need to use mods or gems to repair the stat. To find more of the exact mod required they could make it that if you salvage items that have the specific perk or gem ie a blue greataxe with keen on it, then you will receive a piece of a Jagged Animal Claw (the mod for Keen). You then combine the mod pieces to make a complete mod and apply it to the deteriorated keen perk at a station.

So the player’s gear never breaks for good and they still need to work to get BiS but they have to keep an eye on their gear to make sure it’s the best it can be. This would also provide value for all the other trash gear you pick up in the game giving reason for people to sell them as well as giving crafters a reason to craft endless amounts of unusable gear and weapons.

Tents could also be upgradable to have small stations for Arcana, stone cutting, smelting and forges so repairing gear can happen on the go giving more reason to use tents as well :slight_smile:

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What you just described, while awesome, would never be possible with this lead director at the helm lol…game is basically hello kitty island adventure and the devs can only do what the lead director tells them to do

I was honestly surprised that the one 50v50 instance was all the “war” we had. I understand that AGS scaled down their pvp plans from their betas, but from what I remember, it was because it was focused more on just full loot pvp that people couldn’t get away from. There’s ways to make pve and pvp coexist, re: the ideas we’re putting forth, which I think can both keep the world engaging while giving players a choice on whether to participate or not.

I really like the idea of skirmishes leading up to the big fight. It makes that final fight feel more meaningful, especially if you contributed to it in important ways. It’s a good way to create a sense of cohesion, which I feel like is the whole point of factions anyway (but is failing at its current state).

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Strange… I came back and played for a few days… cleared the new zone and got the Great Sword to 20…

The reason I am not staying around isn’t related to either of those 2 examples… but is simply because this game is still the same game it was at launch… sure they sprinkled a lot of nice stuff on top…but it is still a dog turd, just a dog turd with a lot of nice sprinkles on it.

The core game loop is boring and very focused on 2 things… Ilvl bumps from open world chest looting, and running mutation dungeons. Then there is the poorly designed keep battles that just seem like a dodgy mess at best half the time.

I played at launch and was in a huge pvp guild that dominated our server for a few months, then people started changing factions … then everyone switched to the same faction… and before you knew it the entire map was 1 color… game was dead at that point.

New world really needs to take a page from Warhammer online when it comes to how land battles and keep struggles should work, but that would require the dev team to honestly accept their current game isn’t very fun.

They seem very convinced they can save this game by beating the same drum with a new beat, I wish them the best… but I am leaving simply because the game just isn’t much fun even with a new zone and new gear.

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Unsubstantiated nonsense. Usual PvPer spam post by the OP to promote more PvP for dubious reasons.

This is basically closer to the truth.

The major issues haven’t really been addressed, or addressed too late if at all.
The new expansion is just like a seasonal event. People came, saw, and now they are done.
Even the revamped quests – if the underlying story is still basically the same… well, slightly more interesting quests won’t save the story that really didn’t get interesting until very very late when you discovered that box you saw in the intro movie didn’t in fact contain Azoth.

Numbers go up, then numbers go down when the novelty has worn off.
Nothing special here.

You can be competitive in pve and pvp, easily without spending a dime. You realize named gear is pretty close to bis gear right? There are tons of drops all over the place so you can get this stuff for free. I have found the vast majority of gear i use and do fine.

Even what bis is made of is all over the place depending on your build or activity. Resilient for example is bis for pvp and worthless for pve. If you run resilent in pve you are really just running purple 2 perk gear. And guess what, thats fine too if you arent doing m10s.

Ill admit they made crafting pretty lame but thats because it was going to be a full loot pvp. Lets be glad thats not a thing, the amount of rage people would have had walking out of town in bis gear and getting instakilled and looted by a musket team would have made this game die in 2 weeks.

uhmmm no? i dont spend hours on farming and crafting for the perfect gear set only to get it broken in the future only to buy ur crap.

Game is too easy, this patch was like event, people just checked and now they gone again. Same story will be with FFS people will join and leave. 98% of modern players are no interested, to stay with 1 game most of them are bored after month/2 months. Only few MMO’s players will stay at one title…

This! You can Finish the new brimstone content in a few hours.

Most asked question on many platforms Imho is “im 60 now what to do?”

Well, there is a Lack of PvP content, cause AGS focused enterely on PvE. So you can do Dungeons and mutated dungeons.

Imho people leave cause they dont get what they expected PvP endgame content.

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I think most of them left, because they left more like " Ok I finished game it was fun time for another". Devs can add 5 new pvp contents an they will leave again after month. Even if someone them were pretty lucky got BIS gears in this month or 2 months…

Imho PvP content Last longer, cause people try to get to the top and try to adapt and get better.

On the other Hand PvE content gets boring real fast cause it’s Always the Same Shit.

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Well people are leaving again, but not at all for the reasons the OP posted.

So you think one of the 2 reasons people are leaving is because there armor does not break or need to be replaced?

That’s ridiculous not to mention that is a horrible idea, oh and I don’t care about PVP most of the player base don’t, you are not in touch with the player base at all lol.

They’re leaving because another MMO has new content dropping and everyone always rotates their MMO attention based on latest content drops.

They’ll be back to New World when New World has another big content drop.

You PvE or PvP? PvE? agreed, PvP? Definitely not. The PvP scene has changed drastically.

Find all these, “light armor is trash,” posts and you’ll see evidence of the devs trying to balance out OPR.

Tbh I think they are leaving because people nowadays don’t stick to games for a very long time like before. They keep switching between games like they change underwear. If tomorrow another game is released or has a major update, they will be there. Ofc NW needs more content, but even games with lots of content this happens. I’m not surprised at all.

Technically that would be a form of pvp so win win? :wink:

Truth is, returning players are leaving the game, simply because they completed brimstone sands and the new dungeon.
These are people that are long searching for “The MMO” that will never exist, and just hop in and out of games with hopes to get fullfiled.
Trying to replicate a feeling that once existed, but doesn’t anymore, because either the industry is different or they’ve grown.
These won’t persist in a game long enough to actually appreciate it. These are jacks of all trades, masters of none.
Population still grown, which is what matters. New World has had worse days.
Bye to all who leave, and i hope you find what you’re looking for some day.