You don't need strategy to win wars, the team with more war hammers, great axes and hatches wins. This is the meta

In my server (US WEST) all the factions use this “strategy” to defend and attack. 25-30 players with War Hammers, Great Axes and Hatches. The rest is healer/mage.
Since the backline uses heavy or medium set, muskets and bows can’t kill them, so they are free to run around the map and do whateaver they want.
All the tanks builds can’t tank great axes and hatches. And tanks don’t give damage so they can be ignore by the dps and killed later.
Mines and flamethrowers are weak.
I’m creating this topic for some reasons. The first is to say, if you can’t win war in your server, try this “strategy” and you, most likely, will win.
The other reason is to say that war need to be balance, specialy mines and flamethrower. Flamethrower and others weapons should give more damage and not use ammunition. If my team was better in uses this options, he should be reward by that and not punished.
Ice Gauntlets should counter this plays, but they was nerfed and can’t kill nobody.

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