You guys are ridiculous!

Shadow, You guys really need to expand the max population on a server and take it that way. ITs not only immensely good for the longevity (retention and health) of the game, but also helps with group related issues (like forming) and server problems.

Please work on expanding the max pop by 4-5k.

It’s not as simple as just changing the value of a variable. There’s a lot that goes into it.

AGS already increased player caps by 25% recently. Please understand how increasing the server cap by double would affect not only the server’s performance but your own game’s performance as well. Not only that but imagine farming spots with double the number of players.

THAT IS NOT SUSTAINABLE.

Doing this will go directly against the health and stability of the servers. Look on the forums a few weeks back, there were plenty of topics complaining about various issues after the server cap increase.

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yes BUT if the do that they should keep the maximum players up to that ammount.cause if they increase online cap to 4000 and general cap to 8000 it will be the same situation with queues we have now. also keep in mind that there wouldnt be a tree left for you to chop xD the economy would be destroyed in a bad way for us. they would have to rework the whole resources mechanics if a 4000 server would be up

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AGS @Shadow_Fox jsut give the player on the server with high queues a free transfer token… I guess they have no tokes because there were many issues in the past Time with low pop server ect…

Now give us a token and maybe some values of player will switch then.

No, you can’t force players to move but e.g. Central Europe Asgard is in the green box but transfer is closed, others where transfer is possible (e.g. Niflheim) aren’t even mentioned. Not very professional

Giving a whole server free transfer tokens won’t work.
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Give server A free token. Server A is locked. Server B is not locked. Server B becomes Server A.

Great job.

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in my opinion they should just make megaservers like in ESO for example

Maybe theses servers are the old ones they had when they first launched this game hence why fast to release them again

I mean WoW has been around for 20 years and has queues for their servers whenever an expansion rolls around still. NW’s servers deal with that but on a smaller scale. It is what it is.

Imo I think the devs did a really good job with this launch. I was fully expecting unplayable lag and rubberbanding on patch day and barely got any of it. They also increased sever cap as well before it.

People can be upset but the truth is that the devs care and are truly improving stuff

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It doesn’t.
If you cared about it, even before the problem happened you had already solved it, because by publishing the document of possible queues you knew that the servers could not hold that many players, so in the previous months you could already act.

4k on a server? Are you hearing what you say? The fight for resources will be massive. Prices will be 10x higher since everyone will want the X resource. + the lagg.

4k will be ok when the map will be at least double the size.

Edit: not even minding the territory system where the territories are limited. 50 players for invasion. 100 for war. Only a few companies can have the territories.

What about the other 3500 players on server that will probably never get into a invasion or a war?

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WoW server capacity is far, far greater than this game. Even at launch, WoW could hold 4k players. They hold double that now. If NW servers held 8k players, we wouldn’t have queues. You would think Amazon could do at least as good as games from over a decade ago.

The engines are completely different. You’re comparing apples to oranges. We all know how new world is with lag. I love this game but they struggled with performance issues for a while. But right now they’re working on slowly increasing the capacity but it’s not as easy as just tripling it with a flick of a switch.

Just like WoW, their servers can handle what they can handle for now

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the way they do their servers is the equivalent to an indie game, they need to get with modern times and Do a shard system, or stacking servers, where its like channels that you can switch between, having set servers with a set caps does literally nothing to fix the queue issues the game has had since launch.

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Apples and oranges are both fruit, and NW and WoW are both MMO’s. We can compare them. One game was able to support far, far more players a decade ago than the newest, most state of the art MMO that has the backing of Amazon Web Services. Yeah, they can’t support their player base right now, we know, that’s the problem. While they can’t flick a switch, they better do something, because this is unsustainable.

To start with, all characters that had not been logged into for over 200 days should have been moved to low-pop servers. They wouldn’t have even known the difference when they came back to try out the game again. But now, they are back and keeping the dedicated player base from enjoying the game. This is bad planning and implementation all around.

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Nahh now seriously… I don’t care about delays in a patch… That’s pretty normal in an mmo.
As the experienced mmo player I’m I endured many many patches and delays… I know how to deal with it. I’m not frustrated at all.

What frustrates me is that combat controls are in an awful state and the game is very unpleasant to play…

100% agree with you. They dont give a single F about this problem. 4 servers combined= 8000 people sitting in queue waiting to play the game after a hard working day. And thats why the player base is gonna drop to 25k again in one month from this patch. This New World game is like a human being, pretty from the outside with Brimstone update but ugly in the inside with a LOT of problems. you really need to be in love with this game to play it and tolerate all the bullshit developers are giving us

it’s easy to say “just increase the cap to 4000 people” and not to think of consequeces of what will happen in-game

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Just log in earlier?

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next post: i can’t play because lags.

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