would like to see minor mod slots for perk pool mods. can either pick one major perk with guaranteed perk or 2 minor perk pools where your roll will roll out of the perks withing those pools .
- Transmog
- Trading Post reworked
- phone app to manage said reworked Trading Post
- Dev run events
- regularly provided lore and story
- Load Outs
- Pets, even if they dont do anything and are only in town
- Improved QA - Sorry but sadly factual
- PVP, PVP only servers, new maps for OPR, better rewards, random PVP events in open world, Dev run PVP events, Capture the Flag, a lot more PVP quest variation. I could go on and I dont even do PVP
- Weapon balance - duh
- A pass through each tradeskill to improve everything from ease if gathering the matts needed, to insuring everything is working, to improving odds of success, to add cool new things to do, and finally tradeskill questlines that when completed allow you to be able to do cool new things
- more animal types to break up repetitiveness. (Oh look there is a turkey here too) How about a flying bird that swoops down and Fâs you up just for looking at it wrong), Squirrels, turtles, Sharks ( i know you can catch a shark, but I want to be attacked by one on rare occasion when I am running through the ocean), Oh and Hippos of course
cutscenes to explain the damn lore because nobody knows wtf is going on in the story.
A mobile app to allow you to read the lore you have collected on your phone when you canât login to play.
Current roadmap + FarbonC1berâs List = a successful 2022.
Carrots?!
make white zones auto-flagged , so i can kill ori farmers ![]()
This may be a hot take to many but hear me out. The lack of lore and story could possibly be one of the biggest reasons why people have left the game and donât or didnât even realize it. For those who love story and lore, the game just doesnât do a great job at it in my opinion and I will expand on that in a moment. For those that donât care about lore and story, that may be true to some degree, but you still need to have it so that even people who arenât fully in to lore have some basis as to why we are all here, why we are doing what we are doing, why are we going in to expeditions etc
The current lore delivery:
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Fairly decent intro and tutorial that most people have likely forgotten about if they have played since the beginning. That is my experience
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A bunch of hidden blue papers throughout the game that may or may not be really interesting to read but I would guess a vast majority of players have never ever read, but they made it a point of clicking on it

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A pretty cool cutscene at the completion of Tempest (completely missing from the other expeditions
The Improved Lore Delivery:
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Add regular cutscenes or experiences at various levels that help advance the storyline. If those blue pages have good lore in them, try replacing some of the better ones with something in the game that is more interactive and interesting.
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Speaking of those blue pages, these need to be overhauled: Lets change them to various scroll types, tablets, writing directly on a walls and other , perhaps add a more subtle effect so you can see them, but in different colors that go with the area your in. Lets not put them were you see them right by an end boss fight, Lets move those to a short popup, or part of the cutscene to help drive the story forward. Perhaps in multiple pieces that must be gathered before it cant be read, add a reward upon completion of that task
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Figure out a way to do away with gearscore grind that takes you completely out of the story and in to chest runs and farming where you run through rapidly and do not care about the anything else. Instead wrap that portion of the game up in a brand new questline where as you progress, your gear score rises, but you also have a new skills tree that shows various unlocks on it that will begin to complete as you progress. The unlocks could be things like unique cosmetic items, legendary weapons, a furniture skill that enables you to mount certain weapons on your house wall, I could go on for days. During this time your engaged with the story and obtaining really neat stuff or skills at the same time
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Monthly advancement of story, issued at the same time as patch notes. It shouldnât be super long, but it should be very engaging and interesting to view. It should include a video on occasion and possibly point to a very special named item that you have to figure out how to obtain. The type of item that when you walk in to town with it, people stop to look.
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Speaking of named items, kill most of them. A vast majority of them are made using a name generator it seems and are useless throw away items so they have lost their appeal in most cases. Introduce new ones that are directly referenced in story and lore. they should all be special. Nothing worse that getting my first named item and its got a unique icon, but when you view it, its the same sword as a throw away swordâŚplain boring and useless. It should be top of the line for the level of the dungeon, it should have a unique model, unique visual effects and even sound
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Random Dev controlled events with the main characters (Super Important)
To describe this I just think back to Asheronâs Call ( a much older MMO that had story and lore on lock) The devs built up excitement through monthly story until finally one day Asheron Himself appeared in the game right near town. He was bigger than anything you had seen before and had powers never before seen and he wasnât afraid to show it. He would enlist the help of the people to battle Baelzeron (sp?) and would tell you where to go, or he would simply get ambushed by Baelzeron right outside of town and a massive battle would ensue. Every player rushing from all over the land to come and aid Asheron and literally be able to attack the lands biggest foe , The excitement was through the roof and its all people would talk about on the forums. I wont even mention how the storyline actually physically changed the map by wiping whole towns .
I could go on more but I think I made my point
Dont get me wrong, there are may important areas of the game that need work, like right now, but in my opinion the lack of story and lore is critically missing from this game
Iâd love to see the British Army land on the island with the aim of conquering and throw the island in to complete chaos
nah make it pygmies and im in
Iâm gonna pull a you and ignore most of your post. If you actually donât know Isabellaâs name, youâre not even TRYING to pay attention in any capacity at all, and no lore delivery is going to work on you. Thatâs well beyond a lore delivery issue, and very much a you issue. Not only do you fight her in Dynasty, you fight her THREE TIMES in Tempest, and thereâs like 10 quests to repeat through and every time it says âDEFEAT ISABELLAâ in the quest log. I do not really care about the lore, if there was an easy to read wiki thereâs a tiny chance Iâd read some of it, and I know Thorpe and Isabella without having to guess their names, lol.
the devs playing their game
Gliders like those in AA/AAU. New World has some amazing vistas and I want to soar from them every time I stand at one. Allow us to craft them with different âperksâ speed, distance, etc. Make them unusable while flagged. Maybe lock them to lvl60 as to not mess with quests or something. I just want one for fun.
The dream that you can outlevel mobs and stop lvl 3 boar and Any wolf attacking you when you can kill them with a miss.
When flattening a corrupt hive covering a multitude of resources they spawn back instantly and you can gather immeditely.
A set of armour in the store that doesnât look like stevie wonder designed it.(srry steve.)
Wym? Itâs not hard to understand
donât want to collect all the notes
You donât need to. Most of that is to just enhance the lore.
Not that cutscenes are a bad idea. Would love those.
1 point of Def/mdef for each point in constitution invested, now donât worth spend much point in that if you are not interested in the âperksââŚ
A system in which shell companies canât exist
Maybe a way to prevent people from having alts on the same server.
I was trying to be funny while trying to show that the characters can easily be forgotten. That didnât work apparently so I edited my post to remove that . I encourage you to try reading what I tried to say in the rest of the post.
I love this game and I am loyal to it, otherwise I wouldnât have spent over an hour writing that. I want this game to succeed and continue to get better.